public sealed override void SetupVoxelMaterial(MyEffectVoxels shader, MyRenderVoxelBatch batch) { throw new InvalidOperationException(); }
public abstract void SetupVoxelMaterial(MyEffectVoxels shader, MyRenderVoxelBatch batch);
public override void SetupVoxelMaterial(MyEffectVoxels effect, MyRenderVoxelBatch batch) { effect.UpdateVoxelTextures(MyRender.OverrideVoxelMaterial ?? batch.Material0); }
public override void SetupVoxelMaterial(MyEffectVoxels effect, MyRenderVoxelBatch batch) { effect.UpdateVoxelMultiTextures(MyRender.OverrideVoxelMaterial ?? batch.Material0, MyRender.OverrideVoxelMaterial ?? batch.Material1, MyRender.OverrideVoxelMaterial ?? batch.Material2); }
public abstract void SetupVoxelMaterial(MyEffectVoxels shader, MyRenderVoxelBatch batch);
public sealed override void SetupVoxelMaterial(MyEffectVoxels shader, MyRenderVoxelBatch batch) { throw new InvalidOperationException(); }