private string random() { string result1 = ""; string result2 = ""; string result3 = ""; string result4 = ""; string result5 = ""; string result6 = ""; int[] n1 = MyRandomHelper.Reservoir(10, 100); int[] n2 = MyRandomHelper.ShuffleSelect(10, 100); int[] n3 = MyRandomHelper.Reservoir(10, 100); int[] m1 = MyRandomHelper.Reservoir(10, 100, 1); int[] m2 = MyRandomHelper.Reservoir(10, 100, 2); int[] m3 = MyRandomHelper.ShuffleSelect(10, 100, (int)DateTime.Now.Ticks & 0x0000FFFF); for (int i = 0; i < 10; i++) { result1 += string.Format("{0:000},", n1[i]); result2 += string.Format("{0:000},", n2[i]); result3 += string.Format("{0:000},", n3[i]); result4 += string.Format("{0:000},", m1[i]); result5 += string.Format("{0:000},", m2[i]); result6 += string.Format("{0:000},", m3[i]); } return(result1 + "<br/>" + result2 + "<br/>" + result3 + "<br/>" + result4 + "<br/>" + result5 + "<br/>" + result6 + "<br/>"); }
public MarsColony() { Local = "Mars"; List <Creator> creators = new List <Creator> { new Creator_Builder(), new Creator_Builder(), new Creator_Cooker(), new Creator_Robot() }; creators.ForEach(x => UnitsMars.AddRange(MyRandomHelper.GetUnits(x))); }
public static ICollection <Unit> GetUnits(Creator creator) { Creator _creator = creator; ; ICollection <Unit> units = new List <Unit>(); int count = MyRandomHelper.GetCountOfUnits(); for (int i = 0; i < count; i++) { units.Add(creator.FactoryMethod()); } return(units); }
public Colonyst() { Gender = MyRandomHelper.GetGender(); Age = MyRandomHelper.GetAge(); }