public override void UpdateBeforeSimulation100() { base.UpdateBeforeSimulation100(); if (Sync.IsServer && Character.IsDead && MyFakes.ENABLE_RAGDOLL_CLIENT_SYNC) { RagdollMapper.SyncRigidBodiesTransforms(Character.WorldMatrix); } }
public override void UpdateBeforeSimulation100() { base.UpdateBeforeSimulation100(); if (Sync.IsServer && Character.IsDead && MyFakes.ENABLE_RAGDOLL_CLIENT_SYNC) { RagdollMapper.SyncRigidBodiesTransforms(Character.WorldMatrix); } }