public MyGuiScreenSecurityControlHUB(MySmallShip useBy, MyPrefabSecurityControlHUB prefabSecurityControlHUB) : base(new Vector2(0.505f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.57f, 0.96f), true, MyGuiManager.GetHubBackground()) { AddCaption(MyTextsWrapperEnum.SecurityControlHUB, new Vector2(0, 0.005f)); m_prefabSecurityControlHUB = prefabSecurityControlHUB; m_useBy = useBy; m_entitiesGui = new List <MyGuiControlEntityUse>(); RecreateControls(true); /* * Controls.Add(new MyGuiControlButton(this, new Vector2(0f, 0.45f), MyGuiConstants.MESSAGE_BOX_BUTTON_SIZE, MyGuiConstants.BUTTON_BACKGROUND_COLOR, * MyTextsWrapperEnum.Exit, MyGuiConstants.BUTTON_TEXT_COLOR, MyGuiConstants.BUTTON_TEXT_SCALE, OnExitClick, * MyGuiControlButtonTextAlignment.CENTERED, true, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, true)); * */ MyGuiScreenGamePlay.Static.ReleasedControlOfEntity += OnGameReleasedControlOfEntity; MyGuiScreenGamePlay.Static.RollLeftPressed += OnSwitchPrevious; MyGuiScreenGamePlay.Static.RollRightPressed += OnSwitchNext; MySession.PlayerShip.OnDie += OnPlayerShipDie; MySession.Static.Player.AliveChanged += Player_AliveChanged; m_prefabSecurityControlHUB.OnEntityDisconnected += m_prefabSecurityControlHUB_OnEntityDisconnected; }
public MyGuiScreenEditorSecurityControlHUB(MyPrefabSecurityControlHUB prefabSecurityControlHUB) : base(prefabSecurityControlHUB, new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, null, MyTextsWrapperEnum.SecurityControlHUB) { Init(); }
/// <summary> /// CreatePrefab /// </summary> /// <param name="hudLabelText"></param> /// <param name="objBuilder"></param> /// <returns></returns> public MyPrefabBase CreatePrefab(string hudLabelText, MyPrefabContainer prefabContainer, MyMwcObjectBuilder_PrefabBase prefabBuilder) { Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyPrefabFactory.CreatePrefab"); MyPrefabConfiguration config = MyPrefabConstants.GetPrefabConfiguration(prefabBuilder.GetObjectBuilderType(), prefabBuilder.GetObjectBuilderId().Value); Vector3 relativePosition = MyPrefabContainer.GetRelativePositionInAbsoluteCoords(prefabBuilder.PositionInContainer); Matrix prefabLocalOrientation = Matrix.CreateFromYawPitchRoll(prefabBuilder.AnglesInContainer.X, prefabBuilder.AnglesInContainer.Y, prefabBuilder.AnglesInContainer.Z); MyPrefabBase prefab = null; if (config is MyPrefabConfigurationKinematic) { prefab = new MyPrefabKinematic(prefabContainer); } else if (config is MyPrefabConfigurationLight) { prefab = new MyPrefabLight(prefabContainer); } else if (config is MyPrefabConfigurationLargeWeapon) { prefab = new MyPrefabLargeWeapon(prefabContainer); } else if (config is MyPrefabConfigurationSound) { prefab = new MyPrefabSound(prefabContainer); } else if (config is MyPrefabConfigurationParticles) { prefab = new MyPrefabParticles(prefabContainer); } else if (config is MyPrefabConfigurationLargeShip) { prefab = new MyPrefabLargeShip(prefabContainer); } else if (config is MyPrefabConfigurationHangar) { prefab = new MyPrefabHangar(prefabContainer); } else if (config is MyPrefabConfigurationFoundationFactory) { prefab = new MyPrefabFoundationFactory(prefabContainer); } else if (config is MyPrefabConfigurationSecurityControlHUB) { prefab = new MyPrefabSecurityControlHUB(prefabContainer); } else if (config is MyPrefabConfigurationBankNode) { prefab = new MyPrefabBankNode(prefabContainer); } else if (config is MyPrefabConfigurationGenerator) { prefab = new MyPrefabGenerator(prefabContainer); } else if (config is MyPrefabConfigurationScanner) { prefab = new MyPrefabScanner(prefabContainer); } else if (config is MyPrefabConfigurationCamera) { prefab = new MyPrefabCamera(prefabContainer); } else if (config is MyPrefabConfigurationAlarm) { prefab = new MyPrefabAlarm(prefabContainer); } else { prefab = new MyPrefab(prefabContainer); //prefab.Init(hudLabelText, relativePosition, prefabLocalOrientation, prefabBuilder, config); } prefab.Init(hudLabelText, relativePosition, prefabLocalOrientation, prefabBuilder, config); Render.MyRender.GetRenderProfiler().EndProfilingBlock(); return(prefab); }