示例#1
0
        private void OnBuildingComplete(MyPrefabFoundationFactory sender, MyObjectToBuild buildObject)
        {
            MyTreeViewItemUpdateStateFlag updateFlags = MyTreeViewItemUpdateStateFlag.BuildCountAndDragAndDrop | MyTreeViewItemUpdateStateFlag.BuildingProgress;

            MyTreeViewItem treeViewItem = GetTreeViewItem(buildObject);

            UpdateTreeViewItemState(treeViewItem, updateFlags);

            if (sender.BuildingObject != null)
            {
                UpdateTreeViewItemState(GetTreeViewItem(sender.BuildingObject), MyTreeViewItemUpdateStateFlag.BuildingQueue);
            }
            FilterAddObjectTreePrivate(MyEditorGizmo.SelectedSnapPoint);
        }
示例#2
0
        /// <summary>
        /// Checks if player meet this requirement
        /// </summary>
        /// <param name="foundationFactory">Foundation factory</param>
        /// <returns></returns>
        public bool Check(MyPrefabFoundationFactory foundationFactory)
        {
            float requiredInventoryItemAmount = foundationFactory.Player.Ship.Inventory.GetTotalAmountOfInventoryItems(ObjectBuilderType, ObjectBuilderId);

            return(requiredInventoryItemAmount >= Amount);
        }
示例#3
0
 /// <summary>
 /// Checks if player meet this requirement
 /// </summary>
 /// <param name="foundationFactory">Foundation factory</param>
 /// <returns></returns>
 public bool Check(MyPrefabFoundationFactory foundationFactory)
 {
     return(MySession.Static.Inventory.Contains(MyMwcObjectBuilderTypeEnum.Blueprint, (int)BlueprintType));
 }
        /// <summary>
        /// CreatePrefab
        /// </summary>
        /// <param name="hudLabelText"></param>
        /// <param name="objBuilder"></param>
        /// <returns></returns>
        public MyPrefabBase CreatePrefab(string hudLabelText, MyPrefabContainer prefabContainer, MyMwcObjectBuilder_PrefabBase prefabBuilder)
        {
            Render.MyRender.GetRenderProfiler().StartProfilingBlock("MyPrefabFactory.CreatePrefab");

            MyPrefabConfiguration config   = MyPrefabConstants.GetPrefabConfiguration(prefabBuilder.GetObjectBuilderType(), prefabBuilder.GetObjectBuilderId().Value);
            Vector3 relativePosition       = MyPrefabContainer.GetRelativePositionInAbsoluteCoords(prefabBuilder.PositionInContainer);
            Matrix  prefabLocalOrientation = Matrix.CreateFromYawPitchRoll(prefabBuilder.AnglesInContainer.X, prefabBuilder.AnglesInContainer.Y, prefabBuilder.AnglesInContainer.Z);

            MyPrefabBase prefab = null;

            if (config is MyPrefabConfigurationKinematic)
            {
                prefab = new MyPrefabKinematic(prefabContainer);
            }
            else if (config is MyPrefabConfigurationLight)
            {
                prefab = new MyPrefabLight(prefabContainer);
            }
            else if (config is MyPrefabConfigurationLargeWeapon)
            {
                prefab = new MyPrefabLargeWeapon(prefabContainer);
            }
            else if (config is MyPrefabConfigurationSound)
            {
                prefab = new MyPrefabSound(prefabContainer);
            }
            else if (config is MyPrefabConfigurationParticles)
            {
                prefab = new MyPrefabParticles(prefabContainer);
            }
            else if (config is MyPrefabConfigurationLargeShip)
            {
                prefab = new MyPrefabLargeShip(prefabContainer);
            }
            else if (config is MyPrefabConfigurationHangar)
            {
                prefab = new MyPrefabHangar(prefabContainer);
            }
            else if (config is MyPrefabConfigurationFoundationFactory)
            {
                prefab = new MyPrefabFoundationFactory(prefabContainer);
            }
            else if (config is MyPrefabConfigurationSecurityControlHUB)
            {
                prefab = new MyPrefabSecurityControlHUB(prefabContainer);
            }
            else if (config is MyPrefabConfigurationBankNode)
            {
                prefab = new MyPrefabBankNode(prefabContainer);
            }
            else if (config is MyPrefabConfigurationGenerator)
            {
                prefab = new MyPrefabGenerator(prefabContainer);
            }
            else if (config is MyPrefabConfigurationScanner)
            {
                prefab = new MyPrefabScanner(prefabContainer);
            }
            else if (config is MyPrefabConfigurationCamera)
            {
                prefab = new MyPrefabCamera(prefabContainer);
            }
            else if (config is MyPrefabConfigurationAlarm)
            {
                prefab = new MyPrefabAlarm(prefabContainer);
            }
            else
            {
                prefab = new MyPrefab(prefabContainer);
                //prefab.Init(hudLabelText, relativePosition, prefabLocalOrientation, prefabBuilder, config);
            }
            prefab.Init(hudLabelText, relativePosition, prefabLocalOrientation, prefabBuilder, config);

            Render.MyRender.GetRenderProfiler().EndProfilingBlock();

            return(prefab);
        }