public void FillData(Sprite avatarSprite, string name, MyPlayerData data) { if (avatarSprite == null) { avatar.GetComponent <Image>().sprite = defaultAvatar; } else { avatar.GetComponent <Image>().sprite = avatarSprite; } playername.GetComponent <Text>().text = name; TotalEarningsValue.GetComponent <Text>().text = data.GetTotalEarnings().ToString(); GamesPlayedValue.GetComponent <Text>().text = data.GetPlayedGamesCount().ToString(); CurrentMoneyValue.GetComponent <Text>().text = data.GetCoins().ToString(); GamesWonValue.GetComponent <Text>().text = (data.GetTwoPlayerWins() + data.GetFourPlayerWins()).ToString(); float gamesWon = (data.GetTwoPlayerWins() + data.GetFourPlayerWins()); Debug.Log("WON: " + gamesWon); Debug.Log("played: " + data.GetPlayedGamesCount()); if (data.GetPlayedGamesCount() != 0 && gamesWon != 0) { WinRateValue.GetComponent <Text>().text = Mathf.RoundToInt((gamesWon / data.GetPlayedGamesCount() * 100)).ToString() + "%"; } else { WinRateValue.GetComponent <Text>().text = "0%"; } TwoPlayerWinsValue.GetComponent <Text>().text = data.GetTwoPlayerWins().ToString(); FourPlayerWinsValue.GetComponent <Text>().text = data.GetFourPlayerWins().ToString(); }
public PlayerObject(string name, string id, Sprite avatar) { this.name = name; this.id = id; this.avatar = avatar; this.timer = timer; if (!id.Contains("_BOT")) { this.isBot = false; getPlayerDataRequest(this.id); } else { this.isBot = true; this.data = new MyPlayerData(); this.data.data = new Dictionary <string, UserDataRecord>(); UserDataRecord record3 = new UserDataRecord(); record3.Value = Random.Range(500, 1000).ToString(); this.data.data.Add(MyPlayerData.GamesPlayedKey, record3); UserDataRecord record4 = new UserDataRecord(); record4.Value = Random.Range(1, 250).ToString(); this.data.data.Add(MyPlayerData.TwoPlayerWinsKey, record4); UserDataRecord record5 = new UserDataRecord(); record5.Value = Random.Range(1, 250).ToString(); this.data.data.Add(MyPlayerData.FourPlayerWinsKey, record5); UserDataRecord record = new UserDataRecord(); record.Value = (Random.Range(10000, 50000) * 100).ToString(); this.data.data.Add(MyPlayerData.TotalEarningsKey, record); UserDataRecord record2 = new UserDataRecord(); record2.Value = (Random.Range(1, 10000) * 100).ToString(); this.data.data.Add(MyPlayerData.CoinsKey, record2); } }
public void LoadData() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = new FileStream(Application.dataPath + "/PlayerInfoData.dat", FileMode.OpenOrCreate); if (file != null && file.Length > 0) { for (int i = 0; i < DataSize; ++i) { MyPlayerData Data = (MyPlayerData)bf.Deserialize(file); m_Data[i] = Data; } } else if (file != null) { MyPlayerData data = new MyPlayerData(); for (int i = 0; i < DataSize; ++i) { data.StageNumber = i + 1; data.StageScore = 0; bf.Serialize(file, data); } } file.Close(); }
public void SaveData(int iStageNumber, int iScore) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = new FileStream(Application.dataPath + "/PlayerInfoData.dat", FileMode.Create); for (int i = 0; i < DataSize; ++i) { if (i == iStageNumber - 1) { MyPlayerData data = new MyPlayerData(); data.StageNumber = iStageNumber; if (m_Data[i].StageScore < iScore) { data.StageScore = iScore; } else { data.StageScore = m_Data[i].StageScore; } bf.Serialize(file, data); } else { bf.Serialize(file, m_Data[i]); } } file.Close(); }
public void ShowPlayerInfo(Sprite avatarSprite, string name, MyPlayerData data) { editProfileButton.SetActive(false); addFriendButton.SetActive(true); window.SetActive(true); FillData(avatarSprite, name, data); }
public void getPlayerDataRequest(string id) { Debug.Log("Get player data request: " + id); GetUserDataRequest getdatarequest = new GetUserDataRequest() { PlayFabId = id, }; PlayFabClientAPI.GetUserData(getdatarequest, (result) => { Dictionary <string, UserDataRecord> data = result.Data; this.data = new MyPlayerData(data, false); }, (error) => { Debug.Log("Data updated error " + error.ErrorMessage); }, null); }
public IEnumerator SendInitialData() { var request = new UnityWebRequest("http://18.223.239.177/hello/addplayer/", "POST"); byte[] bodyRaw = Encoding.UTF8.GetBytes(PlayerDataJson); request.uploadHandler = (UploadHandler) new UploadHandlerRaw(bodyRaw); request.downloadHandler = (DownloadHandler) new DownloadHandlerBuffer(); request.SetRequestHeader("Content-Type", "application/json"); yield return(request.SendWebRequest()); Debug.Log("Status Code: " + request.responseCode); if (request.isNetworkError || request.isHttpError) { Debug.Log(request.error); } else { string data = request.downloadHandler.text; MyPlayerData MPD = JsonUtility.FromJson <MyPlayerData>(data); //Debug.Log("_ID received: " + MPD._id); DB._id_Player = MPD._id; } }
/* * public void UploadAllData2(AppData AD, DataBase DB) { * string name = "Sample name"; // Player's name * string industry = "Sample industry"; // Current industry in which player is working/job * int bankaccount = 999; // Player's bank amount * float satisfaction = 9.9f; // Player's Satisfaction level * int actionpoints = 9; // Player's Remaining Action Points * * * // Need checks... * bool jobstatus = true; // Is working or not / Is fire * string currentjob = "Sample job"; // Current Job title * int salary = 9999; // Player's Salary// Need Checks... * // Need further checks.... * int joblevel = 9; // Current Job level * * //if (!string.IsNullOrEmpty(AD.CurrentPlayer.MyJob.FieldName) && !string.IsNullOrEmpty(AD.CurrentPlayer.MyJob.JobTitle)) { * // jobstatus = true; * // currentjob = AD.CurrentPlayer.MyJob.JobTitle; * // salary = AD.CurrentPlayer.MyJob.Salary; * // // need further checks... * // joblevel = GetJobLevel(AD.CurrentPlayer.MyJob.JobTitle); * //} * string educationlevel = "PHD-9"; // Latest Education * //if (AD.CurrentPlayer.Phd.Count > 0) { * // educationlevel = AD.CurrentPlayer.Phd[AD.CurrentPlayer.Phd.Count - 1].edu; * //} else if (AD.CurrentPlayer.Mast.Count > 0) { * // educationlevel = AD.CurrentPlayer.Mast[AD.CurrentPlayer.Mast.Count - 1].edu; * //} else if (AD.CurrentPlayer.Bach.Count > 0) { * // educationlevel = AD.CurrentPlayer.Bach[AD.CurrentPlayer.Bach.Count - 1].edu; * //} else if (AD.CurrentPlayer.Poly.Count > 0) { * // educationlevel = AD.CurrentPlayer.Poly[AD.CurrentPlayer.Poly.Count - 1].edu; * //} else if (AD.CurrentPlayer.Educations.Count > 0) { * // educationlevel = AD.CurrentPlayer.Educations[AD.CurrentPlayer.Educations.Count - 1].edu; * //} else { * // educationlevel = null; * //} * string[] skills = new string[1] { "skill-999" }; // Skills of player * //if (AD.CurrentPlayer.MyValues.Count > 0) { * // skills = new string[AD.CurrentPlayer.MyValues.Count]; * // for (int i = 0; i < skills.Length; i++) { * // skills[i] = AD.CurrentPlayer.MyValues[i].title; * // } * //} * MyPlayerPossession p = new MyPlayerPossession("sample possession 9", "sample category - 9"); * /////////////// p._id = ""; * MyPlayerPossession[] possessions = new MyPlayerPossession[1] { p }; // Player's Possessions * //if (AD.CurrentPlayer.ShopPossessions.Count > 0) { * // possessions = new MyPlayerPossession[AD.CurrentPlayer.ShopPossessions.Count]; * // for (int i = 0; i < possessions.Length; i++) { * // possessions[i] = new MyPlayerPossession(AD.CurrentPlayer.ShopPossessions[i].Name, AD.CurrentPlayer.ShopPossessions[i].Category); * // } * //} * MyPlayerData MPD = new MyPlayerData(name, industry, joblevel, currentjob, educationlevel, bankaccount, jobstatus, satisfaction, salary, actionpoints, skills, possessions); * * // Upload: MPD Object here... * PlayerDataJson = JsonUtility.ToJson(MPD); * //UnityWebRequest www = UnityWebRequest.Post("http://18.223.239.177/hello/player/update/123", PlayerDataJson); * //www.SendWebRequest(); * * } */ public void UploadAllData(AppData AD, DataBase DB, int rn) { string name = AD.CurrentPlayer.Name; // Player's name string gameID = AD.game_id_data; string industry = "null"; // Current industry in which player is working/job if (!string.IsNullOrEmpty(AD.MyFinalJob.FieldName)) { industry = AD.MyFinalJob.FieldName; } int bankaccount = AD.CurrentPlayer.Bank; // Player's bank amount float satisfaction = AD.CurrentPlayer.SatisfactionLevel; // Player's Satisfaction level int actionpoints = AD.CurrentPlayer.RemainingActionPoints; // Player's Remaining Action Points // Need checks... bool jobstatus = false; // Is working or not / Is fire string currentjob = "null"; // Current Job title int salary = 0; // Player's Salary// Need Checks... // Need further checks.... int joblevel = 0; // Current Job level if (!string.IsNullOrEmpty(AD.MyFinalJob.FieldName) && !string.IsNullOrEmpty(AD.MyFinalJob.JobTitle)) { jobstatus = true; currentjob = AD.MyFinalJob.JobTitle; salary = AD.MyFinalJob.Salary; // need further checks... joblevel = GetJobLevel(AD.MyFinalJob.JobTitle); } string educationlevel = null; // Latest Education if (AD.CurrentPlayer.Phd.Count > 0) { educationlevel = AD.CurrentPlayer.Phd[AD.CurrentPlayer.Phd.Count - 1].edu; } else if (AD.CurrentPlayer.Mast.Count > 0) { educationlevel = AD.CurrentPlayer.Mast[AD.CurrentPlayer.Mast.Count - 1].edu; } else if (AD.CurrentPlayer.Bach.Count > 0) { educationlevel = AD.CurrentPlayer.Bach[AD.CurrentPlayer.Bach.Count - 1].edu; } else if (AD.CurrentPlayer.Poly.Count > 0) { educationlevel = AD.CurrentPlayer.Poly[AD.CurrentPlayer.Poly.Count - 1].edu; } else if (AD.CurrentPlayer.Educations.Count > 0) { educationlevel = AD.CurrentPlayer.Educations[AD.CurrentPlayer.Educations.Count - 1].edu; } else { educationlevel = "null"; } string[] skills = null; // Skills of player if (AD.CurrentPlayer.MyValues.Count > 0) { skills = new string[AD.CurrentPlayer.MyValues.Count]; for (int i = 0; i < skills.Length; i++) { if (AD.CurrentPlayer.MyValues[i].Cost > 0) { skills[i] = AD.CurrentPlayer.MyValues[i].title; } else { skills[i] = "null"; } } } MyPlayerPossession[] possessions = null; // Player's Possessions if (AD.CurrentPlayer.ShopPossessions.Count > 0) { possessions = new MyPlayerPossession[AD.CurrentPlayer.ShopPossessions.Count]; for (int i = 0; i < possessions.Length; i++) { possessions[i] = new MyPlayerPossession(AD.CurrentPlayer.ShopPossessions[i].Name, AD.CurrentPlayer.ShopPossessions[i].Category); } } MyPlayerData MPD = new MyPlayerData(name, gameID, industry, joblevel, currentjob, educationlevel, bankaccount, jobstatus, satisfaction, salary, actionpoints, skills, possessions); MPD.roundno = rn; // Upload: MPD Object here... //Debug.Log("Sending..."); PlayerDataJson = JsonUtility.ToJson(MPD); //UnityWebRequest www = UnityWebRequest.Post("http://18.223.239.177/hello/addplayer/", PlayerDataJson); StartCoroutine(SendInitialData()); //var request = new UnityWebRequest("http://18.223.239.177/hello/addplayer/", "POST"); //byte[] bodyRaw = Encoding.UTF8.GetBytes(PlayerDataJson); //request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw); //request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); //request.SetRequestHeader("Content-Type", "application/json"); //request.SendWebRequest(); //var request = new UnityWebRequest("http://18.223.239.177/hello/addplayer/", "POST"); //byte[] bodyRaw = Encoding.UTF8.GetBytes(PlayerDataJson); //request.uploadHandler = (UploadHandler)new UploadHandlerRaw(bodyRaw); //request.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer(); //request.SetRequestHeader("Content-Type", "application/json"); //yield return request.SendWebRequest(); //Debug.Log("Status Code: " + request.responseCode); //www.SendWebRequest(); //Debug.Log("Send..."); }