示例#1
0
        private void HandleTargetCollisionSlowdown(NPC target)
        {
            int slowDuration = GetSlowDuration();

            // the beam is too weak to hitstun
            if (slowDuration * BEAM_SLOW_RECOVERY_THRESHOLD <= 1)
            {
                return;
            }
            Player   player          = Main.player[projectile.owner];
            MyPlayer modPlayer       = player.GetModPlayer <MyPlayer>();
            float    scalingSlowDown = 1f - (BEAM_SLOWDOWN_INTENSITY);

            scalingSlowDown *= (float)Math.Sqrt(BeamIntensityPercentage);

            modPlayer.ApplyHitStun(target, slowDuration, (1f - scalingSlowDown), BEAM_SLOW_RECOVERY_THRESHOLD);
        }