private void KeyCtrl() { switch (playerNum) { case 1: if (Input.GetAxis("Horizontal") > 0) { myPlanet.PlanetRotate(Input.GetAxis("Horizontal"), 1); //d } else if (Input.GetAxis("Horizontal") < 0) { myPlanet.PlanetRotate(Input.GetAxis("Horizontal"), -1); //a } if (Input.GetButtonDown("Fire1")) { myPlanet.Fire(false); } break; case 2: if (Input.GetAxis("Horizontal2") > 0) { myPlanet.PlanetRotate(Input.GetAxis("Horizontal2"), 1); } else if (Input.GetAxis("Horizontal2") < 0) { myPlanet.PlanetRotate(Input.GetAxis("Horizontal2"), -1); } if (Input.GetButtonDown("Fire2")) { myPlanet.Fire(false); } break; } }