private static void OnAttach(MySyncPistonBase sync, ref AttachMsg msg, MyNetworkClient sender) { MyPistonBase pistonBase = (MyPistonBase)sync.Entity; MyEntity rotorEntity = null; if (!MyEntities.TryGetEntityById(msg.TopEntityId, out rotorEntity)) { pistonBase.RetryAttach(msg.TopEntityId); Debug.Assert(false, "Could not find top entity to attach to base"); return; } MyPistonTop top = (MyPistonTop)rotorEntity; Debug.Assert(pistonBase.CubeGrid != top.CubeGrid, "Trying to attach top to base on the same grid"); if (top.CubeGrid.InScene == false) { pistonBase.RetryAttach(msg.TopEntityId); } else { pistonBase.Attach(top, false); } if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
private static void OnAttach(MySyncPistonBase sync, ref AttachMsg msg, MyNetworkClient sender) { MyPistonBase pistonBase = (MyPistonBase)sync.Entity; MyEntity rotorEntity = null; if (!MyEntities.TryGetEntityById(msg.TopEntityId, out rotorEntity)) { Debug.Assert(false, "Could not find top entity to attach to base"); return; } MyPistonTop top = (MyPistonTop)rotorEntity; Debug.Assert(pistonBase.CubeGrid != top.CubeGrid, "Trying to attach top to base on the same grid"); pistonBase.Attach(top); }
internal void AttachTop(MyPistonTop topBlock) { var msg = new AttachMsg(); Debug.Assert(Entity != null, "null entity when attaching piston top !"); Debug.Assert(topBlock != null, "null topBlock when attaching piston top !"); if (Entity != null && topBlock != null) { msg.EntityId = Entity.EntityId; msg.TopEntityId = topBlock.EntityId; Sync.Layer.SendMessageToAll(ref msg); } else { MySandboxGame.Log.WriteLine(string.Format("Failed to attach piston top ! Entity value : {0} top block value : {1}", Entity, topBlock)); } }