public virtual void MoveHorizontal() { //Debug.Log(Speed + " is speed for " + Owner.gameObject.name); if (Speed == 0) { Owner.AnimHelper.StopWalk(); } //if(MyPhysics.Velocity.x != 0f && Owner.AnimHelper.GetBool("moving") == true) //{ // Owner.AnimHelper.PlayOrStopAnimBool("sliding", true); //} //else //{ // Owner.AnimHelper.PlayOrStopAnimBool("sliding", false); //} bool underMovementAffecting = StatusManager.CheckForStatus(Owner.gameObject, Constants.StatusType.MovementAffecting); bool underKnockback = StatusManager.CheckForStatus(Owner.gameObject, Constants.StatusType.Knockback); if (underMovementAffecting == true || underKnockback == true) { return; } if (currentHorizontalDirection == 0f) { Owner.AnimHelper.StopWalk(); //Debug.Log("Not walking"); } else { if (IsGrounded) { //Debug.Log("Walking"); Owner.AnimHelper.PlayWalk(); } } if (Mathf.Abs(MyPhysics.Velocity.x) <= Speed) { //Debug.Log(currentHorizontalDirection * Acceleration); //Debug.Log(MyPhysics.Velocity.x); MyPhysics.AddForce(new Vector3(currentHorizontalDirection * Acceleration, 0f, 0f)); } //MyPhysics.SetVelocity(new Vector3(currentHorizontalDirection * Speed, MyPhysics.Velocity.y, 0f)); }