示例#1
0
        public override void UpdateAfterSimulation100()
        {
            base.UpdateAfterSimulation100();
            if (!TimerEnabled)
            {
                return;
            }
            var currentTime = MyPerGameSettings.GetElapsedMinutes();

            if (m_resetOrigin)
            {
                m_originTimeMin = currentTime + m_setTimeMin - TimeToEvent;
                m_resetOrigin   = false;
            }
            TimeToEvent = m_originTimeMin + m_setTimeMin - currentTime;
            if (TimeToEvent <= 0)
            {
                if (EventToTrigger != null)
                {
                    EventToTrigger(Container);
                }
                if (Repeat)
                {
                    m_originTimeMin = MyPerGameSettings.GetElapsedMinutes();
                }
                else
                {
                    TimerEnabled = false;
                }
            }
        }
示例#2
0
 private void StartTiming()
 {
     System.Diagnostics.Debug.Assert(MyPerGameSettings.GetElapsedMinutes != null, "This component must be used together with time!");
     TimeToEvent     = m_setTimeMin;
     TimerEnabled    = true;
     m_originTimeMin = MyPerGameSettings.GetElapsedMinutes();
 }