private bool lockLanding() { Ingame.IMyShipConnector connector = CNS.landLocalBlock as Ingame.IMyShipConnector; if (connector != null) { if (!connector.IsLocked) // this actually checks for ready to lock (yellow light) { connector.GetActionWithName("OnOff_On").Apply(connector); // on return(false); } log("trying to lock connector", "lockLanding()", Logger.severity.TRACE); connector.GetActionWithName("SwitchLock").Apply(connector); // lock return(true); } Ingame.IMyLandingGear landingGear = CNS.landLocalBlock as Ingame.IMyLandingGear; if (landingGear != null) { MyObjectBuilder_LandingGear builder = CNS.landLocalBlock.GetObjectBuilderCubeBlock() as MyObjectBuilder_LandingGear; landingGear.GetActionWithName("OnOff_On").Apply(landingGear); // on if (!builder.AutoLock) { log("setting autolock", "lockLanding()", Logger.severity.TRACE); landingGear.GetActionWithName("Autolock").Apply(landingGear); // autolock on return(false); } return(builder.IsLocked); } Ingame.IMyShipMergeBlock mergeBlock = CNS.landLocalBlock as Ingame.IMyShipMergeBlock; if (mergeBlock != null) { MyObjectBuilder_MergeBlock builder = CNS.landLocalBlock.GetObjectBuilderCubeBlock() as MyObjectBuilder_MergeBlock; if (builder.SubBlocks != null && builder.SubBlocks.Length > 0) { log("subblock[0]=" + builder.SubBlocks[0].SubGridName, "lockLanding()", Logger.severity.TRACE); } if (!mergeBlock.IsFunctional || !mergeBlock.IsWorking) //&& mergeMonitor.mergeStatus == MergeMonitor.MergeStatus.OFF) { log("merge block set", "lockLanding()", Logger.severity.TRACE); mergeBlock.GetActionWithName("OnOff_On").Apply(mergeBlock); // on } return(false); } log("unknown lander block type " + CNS.landLocalBlock.DefinitionDisplayNameText, "lockLanding()", Logger.severity.INFO); return(true); // assume there is nothing to lock }
public MergeBlockEntity(CubeGridEntity parent, MyObjectBuilder_MergeBlock definition, Object backingObject) : base(parent, definition, backingObject) { }
public MergeBlockEntity(CubeGridEntity parent, MyObjectBuilder_MergeBlock definition) : base(parent, definition) { }