示例#1
0
 private void PlayMusicByTransition(MyMusicTransition transition)
 {
     m_musicCue = PlaySound(m_cueBank.GetTransitionCue(transition.TransitionEnum, transition.Category));
     if (m_musicCue != null)
     {
         m_musicCue.SetOutputVoices(m_musicAudioVoiceDesc);
         m_musicAudioVoice.SetVolume(m_volumeMusic);
     }
 }
示例#2
0
        public bool ApplyTransition(MyStringId transitionEnum, int priority = 0, MyStringId? category = null, bool loop = true)
        {
            if (!m_canPlay)
                return false;

            if (!m_musicAllowed)
                return false;

            Debug.Assert(priority >= 0);
            if (category.HasValue)
            {
                if (category.Value == MyStringId.NullOrEmpty)
                    category = null;
                else if (!m_cueBank.IsValidTransitionCategory(transitionEnum, category.Value))
                {
                    Debug.Fail("This category doesn't exist for this transition!");
                    MyLog.Default.WriteLine(string.Format("Category {0} doesn't exist for this transition!", category));
                    return false;
                }
            }

            // if we try apply same transition and priority and category
            if ((m_currentTransition != null) &&
                (m_currentTransition.Value.Priority == priority) &&
                (m_currentTransition.Value.TransitionEnum == transitionEnum) &&
                ((category == null) || (m_currentTransition.Value.Category == category)))
            {
                if ((m_musicState == MyMusicState.Transition) && !m_transitionForward)
                {
                    m_musicState = MyMusicState.Playing;
                    return true;
                }
                else
                    return false;
            }

            // if category not set, we take random category from transition cues
            MyStringId transitionCategory = category ?? m_cueBank.GetRandomTransitionCategory(ref transitionEnum, ref NO_RANDOM);
            // we set this transition as next
            m_nextTransitions[priority] = new MyMusicTransition(priority, transitionEnum, transitionCategory);
            MyTrace.Send(TraceWindow.Server, string.Format("Applying transition {0} {1} (priority = {2})", transitionEnum, transitionCategory, priority));

            // if new transition has lower priority then current, we don't want apply new transition now
            if ((m_currentTransition != null) && (m_currentTransition.Value.Priority > priority))
                return false;

            m_loopMusic = loop;

            if (m_musicState == MyMusicState.Playing)
                StartTransition(true);
            else if (m_musicState == MyMusicState.Transition)
            {
            }
            else if (m_musicState == MyMusicState.Stopped)
            {
            }
            else
                throw new InvalidBranchException();

            return true;
        }
示例#3
0
 private void PlayMusicByTransition(MyMusicTransition transition)
 {
     if (m_cueBank != null && m_musicAllowed)
     {
         m_musicCue = PlaySound(m_cueBank.GetTransitionCue(transition.TransitionEnum, transition.Category));
         if (m_musicCue != null)
         {
             m_musicCue.SetOutputVoices(m_musicAudioVoiceDesc);
             m_musicAudioVoice.SetVolume(m_volumeMusic);
         }
     }
 }
示例#4
0
        public bool ApplyTransition(MyStringId transitionEnum, int priority = 0, MyStringId?category = null, bool loop = true)
        {
            if (!m_canPlay)
            {
                return(false);
            }

            if (!m_musicAllowed)
            {
                return(false);
            }

            Debug.Assert(priority >= 0);
            if (category.HasValue)
            {
                if (category.Value == MyStringId.NullOrEmpty)
                {
                    category = null;
                }
                else if (!m_cueBank.IsValidTransitionCategory(transitionEnum, category.Value))
                {
                    Debug.Fail("This category doesn't exist for this transition!");
                    MyLog.Default.WriteLine(string.Format("Category {0} doesn't exist for this transition!", category));
                    return(false);
                }
            }

            // if we try apply same transition and priority and category
            if ((m_currentTransition != null) &&
                (m_currentTransition.Value.Priority == priority) &&
                (m_currentTransition.Value.TransitionEnum == transitionEnum) &&
                ((category == null) || (m_currentTransition.Value.Category == category)))
            {
                if ((m_musicState == MyMusicState.Transition) && !m_transitionForward)
                {
                    m_musicState = MyMusicState.Playing;
                    return(true);
                }
                else
                {
                    return(false);
                }
            }

            // if category not set, we take random category from transition cues
            MyStringId transitionCategory = category ?? m_cueBank.GetRandomTransitionCategory(transitionEnum);

            // we set this transition as next
            m_nextTransitions[priority] = new MyMusicTransition(priority, transitionEnum, transitionCategory);
            MyTrace.Send(TraceWindow.Server, string.Format("Applying transition {0} {1} (priority = {2})", transitionEnum, transitionCategory, priority));

            // if new transition has lower priority then current, we don't want apply new transition now
            if ((m_currentTransition != null) && (m_currentTransition.Value.Priority > priority))
            {
                return(false);
            }

            m_loopMusic = loop;

            if (m_musicState == MyMusicState.Playing)
            {
                StartTransition(true);
            }
            else if (m_musicState == MyMusicState.Transition)
            {
            }
            else if (m_musicState == MyMusicState.Stopped)
            {
            }
            else
            {
                throw new InvalidBranchException();
            }

            return(true);
        }
示例#5
0
 private static void PlayMusicByTransition(MyMusicTransition transition)
 {
     // temporary disabled
     if (m_volumeMusic > 0f && m_musicOn)
     {
         m_musicCategory.SetVolume(m_volumeMusic);
     }
     m_musicCue = AddCue2D(m_musicTransitionCues[(int)transition.TransitionEnum][transition.Category]);
 }
示例#6
0
        public static bool ApplyTransition(MyMusicTransitionEnum transitionEnum, int priority = 0, string category = null, bool loop = true)
        {
            if (!m_canPlay) return false;
            if (!m_musicAllowed) return false;

            Debug.Assert(priority >= 0);
            if (category != null)
            {
                if (!m_musicTransitionCues[(int)transitionEnum].ContainsKey(category))
                {
                    Debug.Assert(false, "This category doesn't exist for this transition!");
                    return false;
                }
            }

            // if we try apply same transition and priority and category
            if (m_currentTransition != null &&
                m_currentTransition.Value.Priority == priority &&
                m_currentTransition.Value.TransitionEnum == transitionEnum &&
                (category == null || m_currentTransition.Value.Category == category))
            {
                if (m_musicState == MyMusicState.Transition && !m_transitionForward)
                {
                    m_musicState = MyMusicState.Playing;
                    return true;
                }
                else
                {
                    return false;
                }
            }

            // if category not set, we take random category from this transition cues
            string transitionCategory = category != null ? category : GetRandomTransitionCategory(transitionEnum);
            // we set this transition as next
            m_nextTransitions[priority] = new MyMusicTransition(priority, transitionEnum, transitionCategory);

            // if new transition has lower priority then current, we don't want apply new transition now
            if (m_currentTransition != null && m_currentTransition.Value.Priority > priority)
            {
                return false;
            }

            m_loopMusic = loop;

            if (m_musicState == MyMusicState.Playing)
            {
                StartTransition(true);
            }
            else if (m_musicState == MyMusicState.Transition)
            {
            }
            else if (m_musicState == MyMusicState.Stopped)
            {
            }
            else
            {
                throw new MyMwcExceptionApplicationShouldNotGetHere();
            }

            return true;
        }
 private static void PlayMusicByTransition(MyMusicTransition transition)
 {
     m_musicCue = PlayCue2D(m_cueBank.GetTransitionCue(transition.TransitionEnum, transition.Category));
     if (m_musicCue != null)
     {
         m_musicCue.Voice.SetOutputVoices(m_musicAudioVoiceDesc);
         m_musicAudioVoice.SetVolume(m_volumeMusic);
     }
 }