public MyMissionTriggers TryCreateFromDefault(MyPlayer.PlayerId newId, bool overwrite = false) { MyMissionTriggers source; if (overwrite) { MissionTriggers.Remove(newId); } else if (MissionTriggers.TryGetValue(newId, out source)) //(MissionTriggers.ContainsKey(newId)) { return(source); //already exists, thats ok for us } MyMissionTriggers mtrig = new MyMissionTriggers(); MissionTriggers.Add(newId, mtrig); MissionTriggers.TryGetValue(MyMissionTriggers.DefaultPlayerId, out source); if (source == null) { //older save which does not have defaults set source = new MyMissionTriggers(); MySessionComponentMissionTriggers.Static.MissionTriggers.Add(MyMissionTriggers.DefaultPlayerId, source); } mtrig.CopyTriggersFrom(source); m_someoneWon = false; return(mtrig); }
public void TryCreateFromDefault(MyPlayer.PlayerId newId, bool overwrite = false) { if (overwrite) { MissionTriggers.Remove(newId); } else if (MissionTriggers.ContainsKey(newId)) { return; //already exists, thats ok for us } MyMissionTriggers mtrig = new MyMissionTriggers(); MissionTriggers.Add(newId, mtrig); MyMissionTriggers source; MissionTriggers.TryGetValue(MyMissionTriggers.DefaultPlayerId, out source); if (source == null) { //older save which does not have defaults set return; } mtrig.CopyTriggersFrom(source); }