示例#1
0
 void Components_ComponentAdded(Type arg1, MyComponentBase arg2)
 {
     if (arg1 == typeof(MyGameLogicComponent))
     {
         m_logic = arg2 as MyMeteorGameLogic;
     }
 }
示例#2
0
 void Components_ComponentAdded(Type arg1, MyComponentBase arg2)
 {
     if (arg1 == typeof(MyGameLogicComponent))
         m_logic = arg2 as MyMeteorGameLogic;
 }
示例#3
0
 public MyMeteor()
 {
     Components.ComponentAdded += Components_ComponentAdded;
     GameLogic = new MyMeteorGameLogic();
     Render = new MyRenderComponentDebrisVoxel();
 }
示例#4
0
 public MyMeteor()
 {
     Components.ComponentAdded += Components_ComponentAdded;
     GameLogic = new MyMeteorGameLogic();
     Render    = new MyRenderComponentDebrisVoxel();
 }