public void ObjectSetSliders(int x, int y, MyMesh.MeshType type) { if (type == MyMesh.MeshType.Quad) { mMeshX.InitSliderRange(1, 19, x); mMeshY.InitSliderRange(1, 19, y); } else { mMeshX.InitSliderRange(3, 19, x); mMeshY.InitSliderRange(3, 19, y); } }
public void AssignMover() { MyMesh.MeshType type = GetActiveMesh().mType; if (type == MyMesh.MeshType.Quad) { mQuadVertexMover.SetActive(false); if (prevQuadCtrller) { prevQuadCtrller.Unselected(); prevQuadCtrller = null; } } else { mCylinderVertexMover.SetActive(false); if (prevCylinderCtrller) { prevCylinderCtrller.Unselected(); prevCylinderCtrller = null; } } }