void GenerateColorsMap() { _displayFilter.sharedMesh = MyMapGenerator.GenerateQuad(_width, _height); float[,] heightMap = GetHeightMap(); Color[] colorsMap = GetColorsMap(heightMap); _displayRenderer.sharedMaterial.mainTexture = MyMapGenerator.GenerateColorsMap(colorsMap, heightMap.GetLength(0), heightMap.GetLength(1)); }
void GenerateHeightMap() { _displayFilter.sharedMesh = MyMapGenerator.GenerateQuad(_width, _height); _displayRenderer.sharedMaterial.mainTexture = MyMapGenerator.GenerateHeightMap(GetHeightMap()); }