示例#1
0
    // Start is called before the first frame update
    void Start()
    {
        //source = GetComponent<AudioSource>();
        //clip = source.clip;

        myLocation = FindObjectOfType <MyLocationHandler>();

        uiManager = GetComponent <AudioUIManager>();
    }
示例#2
0
    // Start is called before the first frame update
    void Start()
    {
        stories    = FindObjectOfType <StoriesPlaybackManager>();
        myLocation = FindObjectOfType <MyLocationHandler>();

        mousePhysicsObject.gameObject.SetActive(false);
        cam = Camera.main;

        cameraZoom = cam.fieldOfView;
    }
示例#3
0
    //[SerializeField] UnityEvent StartListeningStage;


    void Start()
    {
        myLocation = FindObjectOfType <MyLocationHandler>();
    }
示例#4
0
 // Start is called before the first frame update
 void Start()
 {
     uiToggle        = GetComponent <UIToggler>();
     locationHandler = FindObjectOfType <MyLocationHandler>();
 }