// Start is called before the first frame update void Start() { //source = GetComponent<AudioSource>(); //clip = source.clip; myLocation = FindObjectOfType <MyLocationHandler>(); uiManager = GetComponent <AudioUIManager>(); }
// Start is called before the first frame update void Start() { stories = FindObjectOfType <StoriesPlaybackManager>(); myLocation = FindObjectOfType <MyLocationHandler>(); mousePhysicsObject.gameObject.SetActive(false); cam = Camera.main; cameraZoom = cam.fieldOfView; }
//[SerializeField] UnityEvent StartListeningStage; void Start() { myLocation = FindObjectOfType <MyLocationHandler>(); }
// Start is called before the first frame update void Start() { uiToggle = GetComponent <UIToggler>(); locationHandler = FindObjectOfType <MyLocationHandler>(); }