void Start() { /* Initialize the error list */ errors = new List <string>(); /* Make sure the GUI Skin is set */ if (this.myGUISkin == null) { addDebug("Please assign a GUIskin on the editor!"); this.enabled = false; return; } /* Set the U/I fields to defaults */ /* TODO: This needs to be completed */ expandGUI = true; worldName = "MiddleEarth"; worldPassword = "******"; playerName = ""; playerPassword = ""; secretcode = ""; /* Get the hooks to the other elements of the environment */ /* TODO: This needs to be completed */ checkNetworkHelper(); checkMyLocation(); checkMyGyroController(); /* set the initial location */ /* TODO: This needs to be completed */ lastLat = myLocation.getLat(); lastLng = myLocation.getLng(); lastAlt = myLocation.getAlt(); /* set initial leaders */ leaders = ""; /* Set the camera components to initial values */ fracJourney = 0.0f; destination = new Vector3(myLocation.getLng(), myLocation.getAlt() + 20, myLocation.getLat()); origin = new Vector3(camera.transform.position.x, camera.transform.position.y, camera.transform.position.z); /* Add a few default colors */ /* TODO: This needs to be completed (optional) */ }
void Start() { /* Initialize the error list */ errors = new List <string> (); /* Make sure the GUI Skin is set */ if (this.myGUISkin == null) { addDebug("Please assign a GUIskin on the editor!"); this.enabled = false; return; } /* Set the U/I fields to defaults */ expandGUI = true; worldName = "MiddleEarth"; worldPassword = "******"; playerName = "k"; playerPassword = "******"; secretcode = "secret"; /* Get the hooks to the other elements of the environment */ camera = GameObject.Find("Main Camera"); checkNetworkHelper(); checkMyLocation(); checkMyGyroController(); /* set the initial location */ lastLng = myLocation.getLng(); lastLat = myLocation.getLat(); lastAlt = myLocation.getAlt(); /* Set the camera components to initial values */ fracJourney = 0.0f; destination = new Vector3(myLocation.getLng(), myLocation.getAlt() + 20, myLocation.getLat()); origin = new Vector3(camera.transform.position.x, camera.transform.position.y, camera.transform.position.z); /* Add a few default colors */ ownerColors.Add("barbarian", new Color(0.3f, 0.3f, 0.3f, 0.7f)); ownerColors.Add("k", new Color(0.0f, 0.0f, 1.0f, 0.7f)); }