public static void LocalizeAllMyLocalization()
        {
            MyLocalizationManager script = GameObject.FindObjectOfType <MyLocalizationManager>();

            if (script != null)
            {
                script.LoadLanguage(script.Language, true);
            }

            MyLocalization[] scripts = GameObject.FindObjectsOfType <MyLocalization>();
            foreach (var item in scripts)
            {
                item.Initialize();
                item.Localize();
            }

            Debug.Log("[MyClasses] All " + typeof(MyLocalization).Name + "s in scene were lozalized.");
        }
        public static void CreateMyLocalizationManager()
        {
            MyLocalizationManager script = GameObject.FindObjectOfType <MyLocalizationManager>();

            if (script != null)
            {
                EditorGUIUtility.PingObject(script);
                Selection.activeGameObject = script.gameObject;

                Debug.Log("[MyClasses] " + typeof(MyLocalizationManager).Name + " is existed.");
            }
            else
            {
                MyLocalizationManager.CreateTemplate();

                Debug.Log("[MyClasses] " + typeof(MyLocalizationManager).Name + " was created.");
            }
        }