private void LoadListAsync(bool missions, bool appendBattleMaps)
        {
            if (missions)
            {
                AvailableSaves = MyLocalCache.GetAvailableMissionInfos();
            }
            else
            {
                AvailableSaves = MyLocalCache.GetAvailableWorldInfos();
                if (appendBattleMaps)
                {
                    var availableBattles = MyLocalCache.GetAvailableBattlesInfos();
                    AvailableSaves.AddList(availableBattles);
                }
            }
            ContainsCorruptedWorlds = false;

            StringBuilder corruptedWorlds = new StringBuilder();

            foreach (var pair in AvailableSaves)
            {
                Debug.Assert(pair != null);
                if (pair.Item2 == null)
                {
                    corruptedWorlds.Append(Path.GetFileNameWithoutExtension(pair.Item1)).Append("\n");
                    ContainsCorruptedWorlds = true;
                }
            }

            if (ContainsCorruptedWorlds)
            {
                AvailableSaves.RemoveAll(x => x == null || x.Item2 == null);
                MyLog.Default.WriteLine("Corrupted worlds: ");
                MyLog.Default.WriteLine(corruptedWorlds.ToString());
            }

            if (AvailableSaves.Count != 0)
            {
                AvailableSaves.Sort((a, b) => b.Item2.LastLoadTime.CompareTo(a.Item2.LastLoadTime));
            }

            VerifyUniqueWorldID(AvailableSaves);
        }
 protected override List <Tuple <string, MyWorldInfo> > GetAvailableSaves()
 {
     return(MyLocalCache.GetAvailableMissionInfos());
 }