示例#1
0
        /// <summary>
        /// All weapons cheat implementation
        /// </summary>
        static void AllWeaponsEnabled(MyGameplayCheat cheat)
        {
            if (MySession.PlayerShip == null)
            {
                return;
            }

            List <MyMwcObjectBuilder_SmallShip_Weapon> weapons        = new List <MyMwcObjectBuilder_SmallShip_Weapon>();
            List <MyMwcObjectBuilder_AssignmentOfAmmo> ammoAssignment = new List <MyMwcObjectBuilder_AssignmentOfAmmo>();
            List <MyMwcObjectBuilder_InventoryItem>    inventoryItems = new List <MyMwcObjectBuilder_InventoryItem>();

            // weapons
            foreach (MyMwcObjectBuilder_SmallShip_Weapon_TypesEnum weapon in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallShip_Weapon_TypesEnum)))
            {
                weapons.Add(new MyMwcObjectBuilder_SmallShip_Weapon(weapon));
                // we want have 2x autocanon
                if (weapon == MyMwcObjectBuilder_SmallShip_Weapon_TypesEnum.Autocanon)
                {
                    weapons.Add(new MyMwcObjectBuilder_SmallShip_Weapon(weapon));
                }
            }

            // ammo assignment
            ammoAssignment.Add(new MyMwcObjectBuilder_AssignmentOfAmmo(MyMwcObjectBuilder_FireKeyEnum.Primary, MyMwcObjectBuilder_AmmoGroupEnum.Bullet, MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum.Autocannon_Basic));
            ammoAssignment.Add(new MyMwcObjectBuilder_AssignmentOfAmmo(MyMwcObjectBuilder_FireKeyEnum.Secondary, MyMwcObjectBuilder_AmmoGroupEnum.Missile, MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum.Missile_Basic));
            ammoAssignment.Add(new MyMwcObjectBuilder_AssignmentOfAmmo(MyMwcObjectBuilder_FireKeyEnum.Third, MyMwcObjectBuilder_AmmoGroupEnum.UniversalLauncherFront, MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum.Universal_Launcher_Mine_Basic));
            ammoAssignment.Add(new MyMwcObjectBuilder_AssignmentOfAmmo(MyMwcObjectBuilder_FireKeyEnum.Fourth, MyMwcObjectBuilder_AmmoGroupEnum.UniversalLauncherBack, MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum.Universal_Launcher_Mine_Smart));
            ammoAssignment.Add(new MyMwcObjectBuilder_AssignmentOfAmmo(MyMwcObjectBuilder_FireKeyEnum.Fifth, MyMwcObjectBuilder_AmmoGroupEnum.Bullet, MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum.Autocannon_Basic));



            MySession.PlayerShip.Weapons.Init(weapons, ammoAssignment);

            foreach (MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum ammo in Enum.GetValues(typeof(MyMwcObjectBuilder_SmallShip_Ammo_TypesEnum)))
            {
                MyMwcObjectBuilder_InventoryItem item = new MyMwcObjectBuilder_InventoryItem(new MyMwcObjectBuilder_SmallShip_Ammo(ammo), MyGameplayConstants.GetGameplayProperties(MyMwcObjectBuilderTypeEnum.SmallShip_Ammo, (int)ammo, MySession.PlayerShip.Faction).MaxAmount);
                if (!MySession.PlayerShip.Inventory.IsFull)
                {
                    MySession.PlayerShip.Inventory.AddInventoryItem(MyInventory.CreateInventoryItemFromInventoryItemObjectBuilder(item));
                }
            }
        }
示例#2
0
        private static void Save(MyGuiScreenInventory sender, MyGuiScreenInventorySaveResult saveResult)
        {
            // save money
            if (m_tradeForMoney)
            {
                m_player.Money = saveResult.Money;
            }

            bool isTradingWithMotherShip = IsTradingWithMothership();

            List <MyInventoryItem> itemsToMothership = new List <MyInventoryItem>();

            // save ships
            for (int i = 0; i < saveResult.SmallShipsObjectBuilders.Count; i++)
            {
                MyMwcObjectBuilder_SmallShip shipBuilder = saveResult.SmallShipsObjectBuilders[i].Builder;
                if (i == saveResult.CurrentIndex)
                {
                    if (m_curentIndex == saveResult.CurrentIndex)
                    {
                        // we want init weapons only when weapons are not same
                        if (!WeaponBuildersAreSame(m_player.Ship.Weapons.GetWeaponsObjectBuilders(true), shipBuilder.Weapons))
                        {
                            m_player.Ship.Weapons.Init(shipBuilder.Weapons, shipBuilder.AssignmentOfAmmo);
                        }
                        m_player.Ship.Inventory.Init(shipBuilder.Inventory);
                        m_player.Ship.Armor  = shipBuilder.Armor;
                        m_player.Ship.Engine = shipBuilder.Engine;
                    }
                    else
                    {
                        var oldShip = m_player.Ship;
                        m_player.Ship.MarkForClose();

                        if (MyMultiplayerGameplay.IsRunning)
                        {
                            MyMultiplayerGameplay.Static.Respawn(shipBuilder, m_player.Ship.WorldMatrix);
                        }
                        else
                        {
                            var ship = MyEntities.CreateFromObjectBuilderAndAdd(null, shipBuilder, m_player.Ship.WorldMatrix);
                        }

                        // Update bots - bot logic runs on host
                        MyBotCoordinator.ChangeShip(oldShip, m_player.Ship);
                    }
                }
                else
                {
                    if (isTradingWithMotherShip)
                    {
                        MyInventoryItem shipInventoryItem = MyInventory.CreateInventoryItemFromObjectBuilder(shipBuilder);
                        itemsToMothership.Add(shipInventoryItem);
                        //m_shipsInventoryOwner.Inventory.AddInventoryItem(shipInventoryItem);
                    }
                }
            }

            // save other side inventory
            if (m_inventoryScreenType != MyGuiScreenInventoryType.GodEditor)
            {
                if (m_otherSideInventoryOwner != null)
                {
                    if (isTradingWithMotherShip)
                    {
                        for (int i = saveResult.OtherSideInventoryObjectBuilder.InventoryItems.Count - 1; i >= 0; i--)
                        {
                            MyMwcObjectBuilder_InventoryItem itemBuilder = saveResult.OtherSideInventoryObjectBuilder.InventoryItems[i];
                            if (itemBuilder.IsTemporaryItem)
                            {
                                saveResult.OtherSideInventoryObjectBuilder.InventoryItems.RemoveAt(i);
                                // because smallships was added when ships were saved
                                if (itemBuilder.ItemObjectBuilder.GetObjectBuilderType() != MyMwcObjectBuilderTypeEnum.SmallShip_Player)
                                {
                                    itemsToMothership.Add(MyInventory.CreateInventoryItemFromInventoryItemObjectBuilder(itemBuilder));
                                }
                            }
                        }
                    }
                    m_otherSideInventoryOwner.Inventory.Init(saveResult.OtherSideInventoryObjectBuilder);
                }
            }

            if (isTradingWithMotherShip)
            {
                m_shipsInventoryOwner.Inventory.AddInventoryItems(itemsToMothership);
            }
        }