// Start is called before the first frame update void Start() { // Define the Green Interval GreenInterval = new MyIntervalBoundInY(); GreenInterval.IntervalColor = GreenColor; GreenInterval.PositionToDraw = new Vector3(0.6f, 0, 0); // Slightly offset from the axis // Define the Blue Interval BlueInterval = new MyIntervalBoundInY(); BlueInterval.IntervalColor = BlueColor; BlueInterval.PositionToDraw = new Vector3(-0.6f, 0, 0); // Slightly offset from the axis // The overlap interval OverlapInterval = new MyIntervalBoundInY(); OverlapInterval.DrawInterval = false; // Initially hide OverlapInterval.PositionToDraw = new Vector3(0.0f, 0, 0); // One the axis OverlapInterval.IntervalColor = OverlapColor; }
public GameObject TestPosition = null; // Use sphere to represent a position // Start is called before the first frame update void Start() { AnInterval = new MyIntervalBoundInY(); }