private void OnTriggerExit2D(Collider2D collision) { if (collision.tag == "Enemy" || collision.tag == "Interactable") { if (MyInteractable != null) { MyInteractable.StopInteract(); MyInteractable = null; } } }
public void Close() { pageIndex = 0; pages.Clear(); canvasGroup.alpha = 0; canvasGroup.blocksRaycasts = false; ClearButtons(); if (MyInteractable != null) { MyInteractable.StopInteract(); } MyInteractable = null; }