// Use this for initialization
    void Start()
    {
        input  = mainCamera.GetComponent <MyInputyController>();
        hasGun = false;

        // Get the number of targets at the begining
        GameObject[] targets = GameObject.FindGameObjectsWithTag("target");
        totalTargets           = targets.Length;
        CursorPositioner.score = 0;
    }
 void Start()
 {
     defaultPosZ = transform.localPosition.z;
     input       = meMyselfEye.GetComponent <MyInputyController>();
     score       = 0;
 }
 // Use this for initialization
 void Start()
 {
     laser          = Instantiate(laserPrefab);
     laserTransform = laser.transform;
     input          = MainCamera.GetComponent <MyInputyController>();
 }