// Use this for initialization void Start() { animator = GetComponent <Animator>(); MyHelpNode.FindTransform(transform, "racingCar", out racingCar); carAudio = racingCar.GetComponent <CarAudio>(); liftMachineAudio = GetComponent <LiftMachineAudio>(); origGarageOpenTime = GarageOpenTime; }
void Start() { //LiftMachine Renderer[] renders = LiftMachine.GetComponentsInChildren <Renderer>(true); foreach (Renderer r in renders) { r.enabled = false; } CarDoorOpen[] carDoorOpens = LiftMachine.GetComponentsInChildren <CarDoorOpen>(); for (int a = 0; a < carDoorOpens.Length; a++) { Destroy(carDoorOpens[a]); } //Add OnPaintingListener PaintVR.PBSPaintableObject[] tp = fishAI.GetComponentsInChildren <PaintVR.PBSPaintableObject>(); List <PaintVR.PBSPaintableObject> poList = new List <PaintVR.PBSPaintableObject>(tp); StartCoroutine(_GarageGBufferGeneratorInit(poList)); foreach (PaintVR.PBSPaintableObject paintObj in poList) { paintObj.AddOnPaintingListener(OnPaintBallShot); } //Paint ball game Transform gameStateMangerObj; MyHelpNode.FindTransform(PaintBallWallGameObj.transform, "StateManger", out gameStateMangerObj); paintBallStateManger = gameStateMangerObj.GetComponent <PaintBallStateManager>(); paintBallStateManger.SetStopMusic(); trackerOfMRWall = MyReflection.GetMemberVariable(RoomSettingManager.instance, "trackerOfMRWall") as Transform; trackerOfHealth = MyReflection.GetMemberVariable(RoomSettingManager.instance, "trackerOfHealth") as Transform; trackerOfMRWall.position = Vector3.up * 99f; trackerOfHealth.position = Vector3.up * 99f; //Set new material List <MeshRenderer> renderList = new List <MeshRenderer>(GameManager.Instance.PaintBallWallGameObj.GetComponentsInChildren <MeshRenderer>()); renderList.AddRange(GameManager.Instance.hidingDoor.GetComponentsInChildren <MeshRenderer>()); foreach (MeshRenderer mr in renderList) { if (mr.gameObject.tag == "PaintBallWall_Lift") { mr.material = new Material(GameManager.Instance.PaintBallWallGame_LiftReflectTex); } else if (mr.gameObject.tag == "PaintBallWall_Fix") { mr.material = new Material(GameManager.Instance.PaintBallWallGame_FixedReflectTex); } } infoTextStart(); _gameStateManager = new GameStateManager(); _gameStateManager.Restart(); }
public void SetDepthToRobotLightBeam(RobotController robotController) { //Lightbeam lightBeam = robotController.GetComponentInChildren<Lightbeam>(); Transform lightBeam; MyHelpNode.FindTransform(robotController.transform, "Lightbeam2D", out lightBeam); Renderer lightBeamRender = lightBeam.GetComponent <Renderer>(); lightBeamRender.material.SetTexture("_MyDepth01Texture", _renderLivemeshDepthN.RT); }
void Start() { robotSound = GetComponentInChildren <RobotSound>(); ani = GetComponentInChildren <Animator>(); discoLightRoot = transform.Find("DiscoLightRoot"); discoLightRoot.DORotate(Vector3.up * 360, 3, RotateMode.LocalAxisAdd).SetLoops(-1).SetEase(Ease.Linear); discoLightRoot.transform.parent = null;//Move to root , since discoLight will causes rigidbody broken. MyHelpNode.FindTransform(transform, "RobotHeadSpotlight", out headSpotlight); rb = GetComponent <Rigidbody>(); }
//public void CarDoorOpen() //{ // // Animator carAnimator = racingCar.GetComponent<Animator>(); // carAnimator.enabled = true; // carAnimator.Play("open"); //} void CarDoorClose() { if (racingCar == null) { MyHelpNode.FindTransform(transform, "racingCar", out racingCar); } Animator carAnimator = racingCar.GetComponent <Animator>(); carAnimator.enabled = true; carAnimator.Play("close"); carAudio.PlaySound("CarDoorClose", soundVolume, 0, 1.0f); }
public void playaudioNode(string nodeName_audioname) { if (!playAudio) { return; } string[] names = nodeName_audioname.Split('_'); Transform node; MyHelpNode.FindTransform(transform, names[0], out node); AudioManagerBase audioManager = node.GetComponent <AudioManagerBase>(); audioManager.PlaySound(names[1]); }
public void CarDoorSwitch() { if (racingCar == null) { MyHelpNode.FindTransform(transform, "racingCar", out racingCar); } Animator carAnimator = racingCar.GetComponent <Animator>(); carAnimator.enabled = true; bool isopen = carAnimator.GetBool("open"); isopen = !isopen; carAnimator.SetBool("open", isopen); carAudio.PlaySound( (isopen) ? "CarDoorOpen" : "CarDoorClose", soundVolume, 0, (isopen) ? 0.3f : 1.0f); }
private void OnCollisionStay(Collision collision) { if (shieldEffectObj != null) { return; } shieldEffectObj = Instantiate(shieldEffectPrefab); Transform body; MyHelpNode.FindTransform(transform, "ball_robot", out body); shieldEffectObj.transform.parent = body; shieldEffectObj.transform.localPosition = Vector3.zero; shieldEffectObj.transform.localScale = Vector3.one * Random.Range(0.7f, 0.8f); shieldEffectObj.transform.right = (collision.contacts[0].point - shieldEffectObj.transform.position).normalized; shieldEffectObj.GetComponentInChildren <Renderer>().material.renderQueue = 3010; ARRender.Instance.AddUnityrenderWithDepth(shieldEffectObj.transform); StartCoroutine(destroyshieldEffectObj(shieldEffectObj)); }
public void Bigger() { transform.GetChild(0).DOKill(); transform.GetChild(0).DOScale(1, 0.5f); transform.GetChild(0).DOLocalMoveY(0, 0.5f); Transform quard; MyHelpNode.FindTransform(transform.GetChild(0), "Quad", out quard); quard.transform.DOKill(); quard.transform.DOScaleX(1, 0.5f); quard.transform.DOScaleY(1, 0.5f); #if !USE_TEXTPRO //0.7~1 if (characterSizeTweener != null) { characterSizeTweener.Kill(); } characterSizeTweener = DOTween.To(() => textmesh.characterSize, x => textmesh.characterSize = x, 0.7f, 0.5f); #endif }
IEnumerator _BigToSmaller(bool moveUp, float __waitSec) { transform.GetChild(0).DOKill(); transform.GetChild(0).localPosition = Vector3.zero; transform.GetChild(0).localScale = Vector3.one; #if !USE_TEXTPRO textmesh.characterSize = 0.7f; #endif //transform.GetChild(0).DOMove(Vector3.zero, 0.2f); //transform.GetChild(0).DOScale(Vector3.one, 0.2f); //if (characterSizeTweener != null) { characterSizeTweener.Kill(); } //characterSizeTweener = DOTween.To(() => textmesh.characterSize, x => textmesh.characterSize = x, 0.7f, 0.2f); Transform quard; MyHelpNode.FindTransform(transform.GetChild(0), "Quad", out quard); quard.transform.DOKill(); quard.transform.DOScaleX(1, 0.2f); quard.transform.DOScaleY(1, 0.2f); yield return(new WaitForSeconds(3)); transform.GetChild(0).DOScale(0.8f, 2); transform.GetChild(0).DOLocalMoveY((moveUp) ? 30 : -30, 2); quard.transform.DOScaleX(1.2f, 2); quard.transform.DOScaleY(0.7f, 2f); #if !USE_TEXTPRO if (characterSizeTweener != null) { characterSizeTweener.Kill(); } characterSizeTweener = DOTween.To(() => textmesh.characterSize, x => textmesh.characterSize = x, 0.9f, 2); #endif yield return(new WaitForSeconds(__waitSec)); //gameObject.SetActive(false); show(false); }
void Update() { if (slightList == null && (Input.GetKeyDown(KeyCode.A) || AutoStart)) { Pose[] lightPose = _createLightPoints(); slightList = new List <Light>(); foreach (Pose pose in lightPose) { GameObject obj = new GameObject("LightUnit");//GameObject.CreatePrimitive(PrimitiveType.Sphere); obj.transform.localScale = Vector3.one * 1.0f; obj.transform.parent = transform; obj.transform.localPosition = pose.position; obj.transform.localRotation = pose.rotation; //if (SpotLightPrefab!=null) { GameObject slightObj = new GameObject("spotlight");// Instantiate(SpotLightPrefab) ; slightObj.transform.parent = obj.transform; slightObj.transform.localPosition = Vector3.zero; slightObj.transform.localRotation = Quaternion.Euler(0, 180, 0); Light slight = slightObj.AddComponent <Light>(); slight.type = LightType.Spot; slight.enabled = true; slightList.Add(slight); } //Create light model GameObject lightModel = GameObject.CreatePrimitive(PrimitiveType.Cylinder); lightModel.transform.parent = obj.transform; lightModel.transform.localPosition = Vector3.zero; lightModel.transform.localRotation = Quaternion.Euler(90, 0, 0); lightModel.transform.localScale = new Vector3(0.2f, 0.01f, 0.2f) * (radius / 0.5f); Collider col = lightModel.GetComponent <Collider>(); DestroyImmediate(col); MeshRenderer renderer = lightModel.GetComponent <MeshRenderer>(); renderer.material = new Material(Shader.Find("Unlit/Color")); } //create big ball GameObject bigBall = GameObject.CreatePrimitive(PrimitiveType.Sphere); //new GameObject("BigBall"); bigBall.name = "BigBall"; bigBall.transform.parent = transform; //.parent.parent.parent; bigBall.transform.localPosition = Vector3.zero; bigBall.transform.localRotation = Quaternion.identity; bigBall.transform.localScale = Vector3.one * radius * 2; Collider colider = bigBall.GetComponent <Collider>(); Destroy(colider); if (ballMaterial != null) { bigBall.GetComponent <Renderer>().material = ballMaterial; } } if (slightList != null) { int count = 0; foreach (Light light in slightList) { light.intensity = intensity; light.spotAngle = angle; light.range = range; if (colorList != null && colorList.Length > 0) { light.color = colorList[(int)Mathf.Repeat(count, colorList.Length)]; } //if (oldBeamAlpha != lightBeamAlpha) { //Lightbeam beam = light.GetComponentInChildren<Lightbeam>(); Transform beam; MyHelpNode.FindTransform(light.transform, "Lightbeam2D", out beam, true); if (beam != null) { Renderer beamRenderer = beam.GetComponent <Renderer>(); beamRenderer.material.color = new Color(light.color.r, light.color.g, light.color.b, lightBeamAlpha); } } count++; } //oldBeamAlpha = lightBeamAlpha; } if (lightBeamPrefab != null && lightBeamList == null && slightList != null) { lightBeamList = new List <LineRenderer>(); foreach (Light light in slightList) { GameObject lightBeamObj = Instantiate(lightBeamPrefab); lightBeamObj.transform.parent = light.transform; lightBeamObj.transform.localPosition = Vector3.zero; lightBeamObj.transform.localRotation = Quaternion.Euler(Vector3.right * -90);// Quaternion.LookRotation(Vector3.forward, Vector3.up); LineRenderer lightBeam = lightBeamObj.GetComponent <LineRenderer>(); lightBeam.GetComponent <Renderer>().material = new Material(lightBeamMaterial); lightBeamList.Add(lightBeam); } } if (lightBeamList != null) { if ((oldBeamRange != lightBeamRange) || //(oldBeamTop != lightBeamRadiusTop) || (oldBeamBottom != lightBeamRadiusBottom)) { oldBeamRange = lightBeamRange; //oldBeamTop = lightBeamRadiusTop; oldBeamBottom = lightBeamRadiusBottom; foreach (LineRenderer beam in lightBeamList) { beam.SetPosition(0, Vector3.up * 0.02f); beam.SetPosition(1, Vector3.up * lightBeamRange); beam.widthMultiplier = lightBeamRadiusBottom; //beam.endWidth = lightBeamRadiusTop; } } } if (oldRotX != rotX || oldSpeedRotX != speedRotX) { DOTween.Kill(transform.parent); oldSpeedRotX = speedRotX; oldRotX = rotX; transform.parent.DOLocalRotate(Vector3.right * 360, speedRotX, RotateMode.LocalAxisAdd).SetLoops(-1, LoopType.Restart).SetEase(rotX); } if (oldRotY != rotY || oldSpeedRotY != speedRotY) { DOTween.Kill(transform.parent.parent); oldSpeedRotY = speedRotY; oldRotY = rotY; transform.parent.parent.DOLocalRotate(Vector3.up * 360, speedRotY, RotateMode.LocalAxisAdd).SetLoops(-1, LoopType.Restart).SetEase(rotY); } }