// Checks for corrupted worlds and refreshes the table cells. private void OnLoadingFinished(IMyAsyncResult result, MyGuiScreenProgressAsync screen) { var loadListRes = (MyLoadListResult)result; m_loadedDirectories.Add(CurrentDirectory); foreach (var saveTuple in loadListRes.AvailableSaves) { if (!m_loadedWorldsByFilePaths.ContainsKey(saveTuple.Item1)) { // add if new m_loadedWorldsByFilePaths.Add(saveTuple.Item1, saveTuple.Item2); } else { // Rewrite if forced m_loadedWorldsByFilePaths[saveTuple.Item1] = saveTuple.Item2; } } if (loadListRes.ContainsCorruptedWorlds) { var messageBox = MyGuiSandbox.CreateMessageBox( messageText: MyTexts.Get(MyCommonTexts.SomeWorldFilesCouldNotBeLoaded), messageCaption: MyTexts.Get(MyCommonTexts.MessageBoxCaptionError)); MyGuiSandbox.AddScreen(messageBox); } RefreshAfterLoaded(); // Close the loading miniscreen screen.CloseScreen(); }
private static void endActionPublishUGC(IMyAsyncResult iResult, MyGuiScreenProgressAsync screen) { screen.CloseScreenNow(); PublishUGCResult result = (PublishUGCResult)iResult; result.CallbackOnFinished(result.PublishedFileId.HasValue, result.PublishedFileId); }
private static void endAction(IMyAsyncResult arg1, MyGuiScreenProgressAsync arg2) { Logger.WriteLine("closing download screen"); arg2.CloseScreen(); _instance.Dispose(); }