private void HandleMouse(MyGuiInput input) { //Handle mouse wheel if (m_mouseWheelValueLast == null) { m_mouseWheelValueLast = input.MouseScrollWheelValue(); } if (input.MouseScrollWheelValue() < m_mouseWheelValueLast) { //if (!MoveNext()) SelectNext(); } if (input.MouseScrollWheelValue() > m_mouseWheelValueLast) { //if (!MovePrev()) SelectPrev(); } m_mouseWheelValueLast = input.MouseScrollWheelValue(); //Do nothing if mouse don't move. if (!input.IsNewLeftMousePressed() && m_mousePositionLast != null && m_mousePositionLast == MyGuiManager.MouseCursorPosition) { return; } m_mousePositionLast = MyGuiManager.MouseCursorPosition; if (input.IsNewLeftMousePressed() && m_displayedItems[m_selected] != null) { m_displayedItems[m_selected].ChangeValueUp(); } }
private bool HandleInput(MyGuiInput input) { bool captureInput = false; if (IsActive()) { // handling left mouse pressed drag and drop if (m_currentDropHandleType.Value == MyDropHandleType.LeftMousePressed) { // still dragging if (input.IsLeftMousePressed()) { captureInput = true; } // dropping else { HandleDropingItem(); } } // handling left mouse click drag and drop else if (m_currentDropHandleType.Value == MyDropHandleType.LeftMouseClick) { if (input.IsNewLeftMousePressed()) { HandleDropingItem(); captureInput = true; } } } return(captureInput); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captured = false; if (!CanScroll()) { return(false); } switch (m_state) { case State.READY: if (input.IsNewLeftMousePressed() && MyGUIHelper.Contains(m_position + GetCarretPosition(), m_caretSize, MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { captured = true; m_state = State.DRAG; m_dragClick = MyGuiManager.MouseCursorPosition; } break; case State.DRAG: if (!input.IsLeftMousePressed()) { m_state = State.READY; } else { ChangeValue((MyGuiManager.MouseCursorPosition.X - m_dragClick.X) * (m_max - m_page) / (m_size.X - m_caretSize.X)); m_dragClick = MyGuiManager.MouseCursorPosition; } captured = true; break; } return(captured); }
public virtual void HandleUnhandledInput(MyGuiInput input, bool receivedFocusInThisUpdate) { // by calling this we are soure that no control handled input already if (m_windowIsMovable) { if (input.IsNewLeftMousePressed() && IsMouseOver()) { m_draged = true; m_mouseDragEntryPoint = new Vector2(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y); //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall("drag"); } if (input.IsLeftMousePressed() && m_draged) { Vector2 newMousePoint = new Vector2(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y); Vector2 deltaPos = newMousePoint - m_mouseDragEntryPoint; //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall( deltaPos.ToString() ); m_mouseDragEntryPoint = newMousePoint; m_position += deltaPos; } if (input.IsNewLeftMouseReleased()) { m_draged = false; //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall("undrag"); } } }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); if (input.IsNewLeftMousePressed() || input.IsNewRightMousePressed() || input.IsNewKeyPress(Keys.Space) || input.IsNewKeyPress(Keys.Enter)) Canceling(); }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); if (input.IsNewLeftMousePressed() || input.IsNewRightMousePressed() || input.IsNewKeyPress(Keys.Space) || input.IsNewKeyPress(Keys.Enter)) { Canceling(); } }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { //float valuePrevious = m_value; if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) { m_controlCaptured = true; } if (input.IsLeftMouseReleased()) { m_controlCaptured = false; } if ((IsMouseOver() == true) && m_controlCaptured) { float lineHorizontalPositionStart = GetStart(); float lineHorizontalPositionEnd = GetEnd(); SetValue(((MyGuiManager.MouseCursorPosition.X - lineHorizontalPositionStart) / (lineHorizontalPositionEnd - lineHorizontalPositionStart)) * (m_maxValue - m_minValue) + m_minValue); //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall("t"); ret = true; } if (hasKeyboardActiveControl == true) { const float MOVEMENT_DELTA_NORMALIZED = 0.001f; if (input.IsKeyPress(Keys.Left) || input.IsGamepadKeyLeftPressed()) { MoveForward(-MOVEMENT_DELTA_NORMALIZED); ret = true; } if (input.IsKeyPress(Keys.Right) || input.IsGamepadKeyRightPressed()) { MoveForward(+MOVEMENT_DELTA_NORMALIZED); ret = true; } if (ret == true) { m_blinkerTimer = 0; } } } return(ret); }
/// <summary> /// Handling scrollbar's input /// </summary> /// <param name="input"></param> /// <param name="hasKeyboardActiveControl"></param> /// <param name="hasKeyboardActiveControlPrevious"></param> /// <param name="receivedFocusInThisUpdate"></param> /// <returns></returns> public bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = false; // still scrolling if (IsScrolling() && input.IsLeftMousePressed()) { if (m_mouseLastPosition != null) { Vector2 distance = new Vector2(0.0f, 0.0f); Vector2 sliderDistanceFromLastUpdate = MyGuiManager.MouseCursorPosition - m_mouseLastPosition.Value; switch (m_scrollDirection) { case MyScrollDirection.Horizontal: distance.X = sliderDistanceFromLastUpdate.X; break; case MyScrollDirection.Vertical: distance.Y = sliderDistanceFromLastUpdate.Y; break; } if (distance.Length() > 0.00001f) { Vector2 newScrollSliderPosition = m_scrollSliderPosition + distance; FixScrollSliderPosition(ref newScrollSliderPosition); if (newScrollSliderPosition != m_scrollSliderPosition) { SetScrollSliderPosition(newScrollSliderPosition); m_mouseLastPosition = MyGuiManager.MouseCursorPosition; } } captureInput = true; } } // start scrolling else if (!IsScrolling() && input.IsNewLeftMousePressed() && IsMouseOverScrollSlider()) { m_isScrollSliderDragging = true; m_mouseLastPosition = MyGuiManager.MouseCursorPosition; captureInput = true; } // no scrolling else { m_mouseLastPosition = null; m_isScrollSliderDragging = false; } return(captureInput); }
public bool HandleInput(MyTreeViewItem treeViewItem, MyGuiInput input) { bool captured = false; if (DraggedItem == null) { if (MyGUIHelper.Contains(treeViewItem.GetPosition(), treeViewItem.GetSize(), MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y) && treeViewItem.TreeView.Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { if (input.IsNewLeftMousePressed()) { Dragging = false; DraggedItem = treeViewItem; StartDragPosition = MyGuiManager.MouseCursorPosition; captured = true; } } } return captured; }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if (((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)))))) { if (!Selected) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); Selected = true; ret = true; } } } return(ret); }
public bool HandleInput(MyTreeViewItem treeViewItem, MyGuiInput input) { bool captured = false; if (DraggedItem == null) { if (MyGUIHelper.Contains(treeViewItem.GetPosition(), treeViewItem.GetSize(), MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y) && treeViewItem.TreeView.Contains(MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { if (input.IsNewLeftMousePressed()) { Dragging = false; DraggedItem = treeViewItem; StartDragPosition = MyGuiManager.MouseCursorPosition; captured = true; } } } return(captured); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret == false) { if (MouseEnter != null || MouseLeave != null) { bool isMouseOver = CheckMouseOver(); if (isMouseOver != lastIsMouseOver) { if (isMouseOver) { if (MouseEnter != null) { MouseEnter(this, EventArgs.Empty); } } else { if (MouseLeave != null) { MouseLeave(this, EventArgs.Empty); } } } lastIsMouseOver = isMouseOver; } if (Click != null) { if (((CheckMouseOver() == true) && input.IsNewLeftMousePressed()) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed()))))) { Click(this, EventArgs.Empty); } } } return(ret); }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { if (!Enabled) { return(false); } bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if (((IsMouseOver() == true) && input.IsNewLeftMousePressed()) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed()))))) { UserCheck(); ret = true; } } return(ret); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = GetTabSubControl(m_selectedTab).HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret) { return(true); } ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret == false) { int tab = GetMouseOverTab(); if (tab != -1 && input.IsNewLeftMousePressed()) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); ActivateTab(tab); //m_selectedTab = tab; ret = true; } } return(ret); }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if (((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)))))) { if (!Selected) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); Selected = true; ret = true; } } } return ret; }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { if (!Visible) { return(false); } bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) { m_carriagePositionIndex = GetCarriagePositionFromMouseCursor(); ret = true; } if ((m_hasKeyboardActiveControl == true) && (hasKeyboardActiveControlPrevious == false)) { UpdateLastKeyPressTimes(null); } if (hasKeyboardActiveControl == true) { bool isShiftPressed = input.IsKeyPress(Keys.LeftShift) || input.IsKeyPress(Keys.RightShift); bool isCapsLockOn = (ushort)MyGuiInput.GetKeyState(0x14) == 1; //(deltaFromLastKeypress > MyGuiConstants.TEXTBOX_KEYPRESS_DELAY) //int deltaFromLastKeypress = MyMinerGame.TotalGameTime_Miliseconds - m_lastKeyPressTime; input.GetPressedKeys(m_pressedKeys); for (int i = 0; i < m_pressedKeys.Count; i++) { System.Diagnostics.Debug.Assert(input.IsKeyPress((Keys)m_pressedKeys[i])); } // Transform pressed letters, characters, numbers, etc to real character/string for (int i = 0; i < m_pressedKeys.Count; i++) { bool tempShift = isShiftPressed; bool transformText = true; MyGuiControlTextboxKeyToString pressedKey = m_keyToString[(int)m_pressedKeys[i]]; //Allow to enter only digits in case such textbox type is set if (m_type == MyGuiControlTextboxType.DIGITS_ONLY) { if ((pressedKey != null) && !input.IsKeyDigit(pressedKey.Key) && pressedKey.Key != Keys.OemPeriod && pressedKey.Key != Keys.Decimal) { transformText = false; } } if (transformText) { // If we have mapping from this key to string (that means it's allowed character) if (pressedKey != null && m_text.Length < m_maxLength && pressedKey.Character != null && pressedKey.CharacterWhenShift != null) { ret = true; if (IsEnoughDelay((Keys)m_pressedKeys[i], MyGuiConstants.TEXTBOX_CHANGE_DELAY)) { if (Char.IsLetter(pressedKey.Character, 0)) { if (isCapsLockOn) { tempShift = !tempShift;//carefull here variable is not used anymore so we can invert it } } m_text = m_text.Insert(m_carriagePositionIndex, (tempShift == true) ? pressedKey.CharacterWhenShift : pressedKey.Character); m_carriagePositionIndex++; UpdateLastKeyPressTimes((Keys)m_pressedKeys[i]); OnTextChanged(); } } } } // Move left if ((input.IsKeyPress(Keys.Left)) && (IsEnoughDelay(Keys.Left, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex--; if (m_carriagePositionIndex < 0) { m_carriagePositionIndex = 0; } UpdateLastKeyPressTimes(Keys.Left); } // Move right if ((input.IsKeyPress(Keys.Right)) && (IsEnoughDelay(Keys.Right, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex++; if (m_carriagePositionIndex > m_text.Length) { m_carriagePositionIndex = m_text.Length; } UpdateLastKeyPressTimes(Keys.Right); } // Move home if ((input.IsNewKeyPress(Keys.Home)) && (IsEnoughDelay(Keys.Home, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex = 0; UpdateLastKeyPressTimes(Keys.Home); } // Move end if ((input.IsNewKeyPress(Keys.End)) && (IsEnoughDelay(Keys.End, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex = m_text.Length; UpdateLastKeyPressTimes(Keys.End); } // Delete if ((input.IsKeyPress(Keys.Delete)) && (IsEnoughDelay(Keys.Delete, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { if (m_carriagePositionIndex < m_text.Length) { m_text = m_text.Remove(m_carriagePositionIndex, 1); UpdateLastKeyPressTimes(Keys.Delete); OnTextChanged(); } } // Backspace if ((input.IsKeyPress(Keys.Back)) && (IsEnoughDelay(Keys.Back, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { if (m_carriagePositionIndex > 0) { // Handle text scrolling, basicaly try hold carriage on same position in textBox window (avoid textBox with hidden characters) var carriagePositionChange = GetCarriagePosition(m_carriagePositionIndex) - GetCarriagePosition(m_carriagePositionIndex - 1);; var textAreaPosition = GetTextAreaPosition(); if (m_slidingWindowPosition.X - carriagePositionChange.X >= textAreaPosition.X) { m_slidingWindowPosition.X -= carriagePositionChange.X; } else { m_slidingWindowPosition.X = textAreaPosition.X; } m_text = m_text.Remove(m_carriagePositionIndex - 1, 1); m_carriagePositionIndex--; UpdateLastKeyPressTimes(Keys.Back); OnTextChanged(); } } ResetLastKeyPressTimes(input); m_formattedAlready = false; } else { if (m_type == MyGuiControlTextboxType.DIGITS_ONLY && m_formattedAlready == false && !string.IsNullOrEmpty(m_text)) { var number = MyValueFormatter.GetDecimalFromString(m_text, 1); int decimalDigits = (number - (int)number > 0) ? 1 : 0; m_text = MyValueFormatter.GetFormatedFloat((float)number, decimalDigits, ""); m_carriagePositionIndex = m_text.Length; m_formattedAlready = true; } } } return(ret); }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = GetTabSubControl(m_selectedTab).HandleInput(input,hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret) return true; ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret == false) { int tab = GetMouseOverTab(); if (tab != -1 && input.IsNewLeftMousePressed()) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); ActivateTab(tab); //m_selectedTab = tab; ret = true; } } return ret; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captured = false; if (!CanScroll()) { return false; } switch (m_state) { case State.READY: if (input.IsNewLeftMousePressed() && MyGUIHelper.Contains(m_position + GetCarretPosition(), m_caretSize, MyGuiManager.MouseCursorPosition.X, MyGuiManager.MouseCursorPosition.Y)) { captured = true; m_state = State.DRAG; m_dragClick = MyGuiManager.MouseCursorPosition; } break; case State.DRAG: if (!input.IsLeftMousePressed()) { m_state = State.READY; } else { ChangeValue((MyGuiManager.MouseCursorPosition.X - m_dragClick.X) * (m_max - m_page) / (m_size.X - m_caretSize.X)); m_dragClick = MyGuiManager.MouseCursorPosition; } captured = true; break; } return captured; }
private bool HandleInput(MyGuiInput input) { bool captureInput = false; if (IsActive()) { // handling left mouse pressed drag and drop if (m_currentDropHandleType.Value == MyDropHandleType.LeftMousePressed) { // still dragging if (input.IsLeftMousePressed()) { captureInput = true; } // dropping else { HandleDropingItem(); } } // handling left mouse click drag and drop else if (m_currentDropHandleType.Value == MyDropHandleType.LeftMouseClick) { if (input.IsNewLeftMousePressed()) { HandleDropingItem(); captureInput = true; } } } return captureInput; }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (Enabled && !captureInput && m_rows.Count > 0) { #region handle scrollbar if (m_verticalScrollBar != null) { if (m_verticalScrollBar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate)) { captureInput = true; } } if (m_horizontalScrollBar != null) { if (m_horizontalScrollBar.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate)) { captureInput = true; } } #endregion // handle only if mouse is over the control if (IsMouseOver() && !captureInput) { #region handle mouse HandleCurrentMousePreselected(); m_doubleClickTimer += MyConstants.PHYSICS_STEP_SIZE_IN_MILLISECONDS; // selection by mouse var preselectedItem = GetMousePreselectedItem(); if (input.IsNewLeftMousePressed()) { if (preselectedItem != null && preselectedItem.Enabled) { // double click handle if (m_doubleClickTimer <= DOUBLE_CLICK_DELAY && m_mouseLastPosition != null && (m_mouseLastPosition.Value - MyGuiManager.MouseCursorPosition).Length() <= 0.005f) { if (ItemDoubleClick != null) { ItemDoubleClick(this, new MyGuiControlListboxItemEventArgs(m_mousePreselectedRowIndex.Value, m_mousePreselectedItemIndex.Value, preselectedItem.Key)); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } } // click handle else { int? oldSelectedRowIndex = m_selectedRowIndex; int? oldSelectedItemIndex = m_selectedItemIndex; SetSelectedItem(m_mousePreselectedRowIndex, m_mousePreselectedItemIndex); HandleMultiSelect(input.IsAnyCtrlKeyPressed(), input.IsAnyShiftKeyPressed(), oldSelectedRowIndex, oldSelectedItemIndex, m_selectedRowIndex, m_selectedItemIndex); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); ResetPreselected(); } m_mouseLastPosition = MyGuiManager.MouseCursorPosition; m_doubleClickTimer = 0; m_isListboxItemDragging = true; captureInput = true; } } // listbox item dragging else if (input.IsLeftMousePressed()) { if (m_isListboxItemDragging) { if (m_mouseLastPosition != null && preselectedItem != null && preselectedItem.Enabled && m_mousePreselectedItemIndex == m_previousMousePreselectedItemIndex && m_mousePreselectedRowIndex == m_previousMousePreselectedRowIndex) { Vector2 mouseDistanceFromLastUpdate = MyGuiManager.MouseCursorPosition - m_mouseLastPosition.Value; if (mouseDistanceFromLastUpdate.Length() != 0.0f) { if (ItemDrag != null) { ItemDrag(this, new MyGuiControlListboxItemEventArgs(m_mousePreselectedRowIndex.Value, m_previousMousePreselectedItemIndex.Value, preselectedItem.Key)); } m_isListboxItemDragging = false; } captureInput = true; } } m_mouseLastPosition = MyGuiManager.MouseCursorPosition; } else { m_isListboxItemDragging = false; } #endregion #region handle keyboard if (hasKeyboardActiveControl) { // handle selection move if (HandleCurrentPreselected(input)) { captureInput = true; preselectedItem = GetPreselectedItem(); } // selection by keyboard if (input.IsNewKeyPress(Keys.Enter) || input.IsNewKeyPress(Keys.Space)) { if (preselectedItem != null && preselectedItem.Enabled) { SetSelectedItem(m_preselectedRowIndex, m_preselectedItemIndex); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); } captureInput = true; } } else { HandleMouseWheelScroll(input, ref captureInput); } #endregion } else { m_mousePreselectedItemIndex = null; m_mousePreselectedRowIndex = null; } } return captureInput; }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); //Assert(); if (captureInput == false) { if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true) && (m_supportListBoxMode == false && !m_isOpen) && m_scrollBarDragging == false) return true; // Make sure here, that whenever not in listbox mode, switch opened/closed state when clicked on combobobox //if ((IsMouseOver() == true) && (input.IsNewLeftMouseReleased() == true) && (m_supportListBoxMode == false) && m_scrollBarDragging == false) if (input.IsNewLeftMouseReleased() && !m_supportListBoxMode && !m_scrollBarDragging) { if (IsMouseOver() && !m_isOpen || IsMouseOverSelectedItem() && m_isOpen) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); SwitchComboboxMode(); captureInput = true; } } if ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter)) || (input.IsNewKeyPress(Keys.Space) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed())))) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if ((m_preselectedKeyboardIndex.HasValue) && (m_preselectedKeyboardIndex.Value < m_items.Count)) { if (m_isOpen == false) { SetScrollBarPositionByIndex(m_selected.Key); } else { SelectItemByKey(m_items[m_preselectedKeyboardIndex.Value].Key); } } // Close but capture focus for this update so parent screen don't receive this ENTER SwitchComboboxMode(); captureInput = true; } // In listbox mode, the list is always in opened state if (m_isOpen == true) { #region Handle mouse and scrollbar interaction if (m_showScrollBar == true && input.IsLeftMousePressed() == true) { // Handles mouse input of dragging the scrollbar up or down Vector2 position = GetDrawPosition(); MyRectangle2D openedArea = GetOpenedArea(); float minX = position.X + m_size.Value.X - m_scrollBarWidth; float maxX = position.X + m_size.Value.X; float minY = m_supportListBoxMode == false ? position.Y + m_size.Value.Y / 2.0f : position.Y - m_size.Value.Y / 2.0f; float maxY = minY + openedArea.Size.Y; // if we are already scrolling, the area used for scrollbar moving will be extended to whole screen if (m_scrollBarDragging) { minX = 0; maxX = 1; minY = 0; maxY = 1; } // In case mouse cursor is intersecting scrollbar area, start scroll bar dragging mode if ((MyGuiManager.MouseCursorPosition.X >= minX) && (MyGuiManager.MouseCursorPosition.X <= maxX) && (MyGuiManager.MouseCursorPosition.Y >= minY) && (MyGuiManager.MouseCursorPosition.Y <= maxY)) { // Are we over thee scroll bar handle? float P0 = m_scrollBarCurrentPosition.Value + (openedArea.LeftTop.Y); if (MyGuiManager.MouseCursorPosition.Y > P0 && MyGuiManager.MouseCursorPosition.Y < P0 + m_scrollBarHeight) { if (m_mousePositionReinit) { m_mouseOldPosition = MyGuiManager.MouseCursorPosition.Y; m_mousePositionReinit = false; } float mdeff = MyGuiManager.MouseCursorPosition.Y - m_mouseOldPosition; if (mdeff > float.Epsilon || mdeff < float.Epsilon) { SetScrollBarPosition(m_scrollBarCurrentNonadjustedPosition + mdeff); } m_mouseOldPosition = MyGuiManager.MouseCursorPosition.Y; } else { // If we are not over the scrollbar handle -> jump: float scrollPositionY = MyGuiManager.MouseCursorPosition.Y - (openedArea.LeftTop.Y) - m_scrollBarHeight / 2.0f; SetScrollBarPosition(scrollPositionY); } m_scrollBarDragging = true; } } #endregion // Reset mouse parameters after it was released now if (input.IsNewLeftMouseReleased()) { m_mouseOldPosition = MyGuiManager.MouseCursorPosition.Y; m_mousePositionReinit = true; } // Don't try close combobox if listbox mode is suported. if (m_supportListBoxMode == false) { // If ESC was pressed while combobox has keyboard focus and combobox was opened, then close combobox but don't send this ESC to parent screen // Or if user clicked outside of the combobox's area if (((hasKeyboardActiveControl == true) && (input.IsNewKeyPress(Keys.Escape) || input.IsJoystickButtonNewPressed(MyJoystickButtonsEnum.J02))) || ((IsMouseOverOnOpenedArea() != true) && (IsMouseOver() != true) && (input.IsNewLeftMouseReleased() == true))) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); m_isOpen = false; } // Still capture focus, don't allow parent screen to receive this ESCAPE captureInput = true; } //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Mouse controling items in the combobox //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (m_scrollBarDragging == false) { #region Handle item that is under mouse cursor // Search for item that is under the mouse cursor m_preselectedMouseOverPrevious = m_preselectedMouseOver; m_preselectedMouseOver = null; // The following are used for controlling scroll window range int startIndex = 0; int endIndex = m_items.Count; float widthOffSet = 0f; if (m_showScrollBar == true) { if (m_supportSmoothScroll == true) { // Extend the display items range by 1(top and bottom) in smooth scrolling mode because of the scenario of partial rendering startIndex = Math.Max(0, m_displayItemsStartIndex - 1); endIndex = Math.Min(m_items.Count, endIndex + 1); } else { startIndex = m_displayItemsStartIndex; endIndex = m_displayItemsEndIndex; } widthOffSet = 0.025f; } for (int i = startIndex; i < endIndex; i++) { Vector2 position = GetOpenItemPosition(i - m_displayItemsStartIndex); MyRectangle2D openedArea = GetOpenedArea(); Vector2 min = new Vector2(position.X, Math.Max(openedArea.LeftTop.Y, position.Y)); Vector2 max = min + new Vector2(m_size.Value.X - widthOffSet, m_comboboxItemDeltaHeight); if ((MyGuiManager.MouseCursorPosition.X >= min.X) && (MyGuiManager.MouseCursorPosition.X <= max.X) && (MyGuiManager.MouseCursorPosition.Y >= min.Y) && (MyGuiManager.MouseCursorPosition.Y <= max.Y)) { m_preselectedMouseOver = m_items[i]; // Auto snap(scroll) current pre-selected/selected item to be fully visible if (m_supportSmoothScroll == true) { if (position.Y + 0.001f < openedArea.LeftTop.Y) { float scrollUpBy = m_scrollBarCurrentPosition.Value; scrollUpBy -= 0.001f; SetScrollBarPosition(scrollUpBy); } else if (position.Y + m_comboboxItemDeltaHeight - 0.001f > openedArea.LeftTop.Y + openedArea.Size.Y) { float scrollDownBy = m_scrollBarCurrentPosition.Value; scrollDownBy += 0.001f; SetScrollBarPosition(scrollDownBy); } } } } if (m_preselectedMouseOver != null && m_preselectedMouseOver != m_preselectedMouseOverPrevious) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseOver); } // To be used to check for mouse double click action m_doubleClickTimer += MyConstants.PHYSICS_STEP_SIZE_IN_MILLISECONDS; #endregion #region Selecting item in opened combobox area // Select item when user clicks on it if (input.IsNewLeftMouseReleased() == true && m_preselectedMouseOver != null) { // Checks for double click, only listbox mode supports this type of input if (m_supportListBoxMode == true && m_preselectedMouseOver.Key.Equals(m_selected.Key) == true && m_doubleClickTimer < DOUBLE_CLICK_DELAY) { if (OnSelectItemDoubleClick != null) OnSelectItemDoubleClick(); } m_doubleClickTimer = 0; //m_selected = m_preselectedMouseOver; SelectItemByKey(m_preselectedMouseOver.Key); MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (m_supportListBoxMode == false) m_isOpen = false; // Still capture focus, don't allow parent screen to receive this CLICK captureInput = true; } #endregion #region Keyboard and scrollwheel controlling items in combobox if (hasKeyboardActiveControl == true || IsMouseOverOnOpenedArea()) { if (m_mouseWheelValueLast == null) m_mouseWheelValueLast = input.MouseScrollWheelValue(); if (input.MouseScrollWheelValue() < m_mouseWheelValueLast) { HandleItemMovement(true); captureInput = true; } else if (input.MouseScrollWheelValue() > m_mouseWheelValueLast) { HandleItemMovement(false); captureInput = true; } // Keyboard and mouse movement if (input.IsNewKeyPress(Keys.Down) || input.IsNewGamepadKeyDownPressed()) { HandleItemMovement(true); captureInput = true; } else if (input.IsNewKeyPress(Keys.Up) || input.IsNewGamepadKeyUpPressed()) { HandleItemMovement(false); captureInput = true; } else if (input.IsNewKeyPress(Keys.PageDown)) { HandleItemMovement(true, true); } else if (input.IsNewKeyPress(Keys.PageUp)) { HandleItemMovement(false, true); } else if (input.IsNewKeyPress(Keys.Home)) { HandleItemMovement(true, false, true); } else if (input.IsNewKeyPress(Keys.End)) { HandleItemMovement(false, false, true); } else if (input.IsNewKeyPress(Keys.Tab)) { // We want to close the combobox without selecting any item and forward TAB or SHIF+TAB to parent screen so it can navigate to next control if (m_supportListBoxMode == false && m_isOpen) SwitchComboboxMode(); captureInput = false; } m_mouseWheelValueLast = input.MouseScrollWheelValue(); } #endregion } else { // When finished scrollbar dragging, set it to false and enable input capturing again if (input.IsNewLeftMouseReleased()) m_scrollBarDragging = false; captureInput = true; } } } return captureInput; }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { if (!Visible) { return false; } bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) { m_carriagePositionIndex = GetCarriagePositionFromMouseCursor(); ret = true; } if ((m_hasKeyboardActiveControl == true) && (hasKeyboardActiveControlPrevious == false)) { UpdateLastKeyPressTimes(null); } if (hasKeyboardActiveControl == true) { bool isShiftPressed = input.IsKeyPress(Keys.LeftShift) || input.IsKeyPress(Keys.RightShift); bool isCapsLockOn = (ushort)MyGuiInput.GetKeyState(0x14) == 1; //(deltaFromLastKeypress > MyGuiConstants.TEXTBOX_KEYPRESS_DELAY) //int deltaFromLastKeypress = MyMinerGame.TotalGameTime_Miliseconds - m_lastKeyPressTime; input.GetPressedKeys(m_pressedKeys); for (int i = 0; i < m_pressedKeys.Count; i++) { System.Diagnostics.Debug.Assert(input.IsKeyPress((Keys)m_pressedKeys[i])); } // Transform pressed letters, characters, numbers, etc to real character/string for (int i = 0; i < m_pressedKeys.Count; i++) { bool tempShift = isShiftPressed; bool transformText = true; MyGuiControlTextboxKeyToString pressedKey = m_keyToString[(int)m_pressedKeys[i]]; //Allow to enter only digits in case such textbox type is set if (m_type == MyGuiControlTextboxType.DIGITS_ONLY) { if ((pressedKey != null) && !input.IsKeyDigit(pressedKey.Key) && pressedKey.Key != Keys.OemPeriod && pressedKey.Key != Keys.Decimal) { transformText = false; } } if (transformText) { // If we have mapping from this key to string (that means it's allowed character) if (pressedKey != null && m_text.Length < m_maxLength && pressedKey.Character != null && pressedKey.CharacterWhenShift != null) { ret = true; if (IsEnoughDelay((Keys)m_pressedKeys[i], MyGuiConstants.TEXTBOX_CHANGE_DELAY)) { if (Char.IsLetter(pressedKey.Character, 0)) { if (isCapsLockOn) tempShift = !tempShift;//carefull here variable is not used anymore so we can invert it } m_text = m_text.Insert(m_carriagePositionIndex, (tempShift == true) ? pressedKey.CharacterWhenShift : pressedKey.Character); m_carriagePositionIndex++; UpdateLastKeyPressTimes((Keys)m_pressedKeys[i]); OnTextChanged(); } } } } // Move left if ((input.IsKeyPress(Keys.Left)) && (IsEnoughDelay(Keys.Left, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex--; if (m_carriagePositionIndex < 0) m_carriagePositionIndex = 0; UpdateLastKeyPressTimes(Keys.Left); } // Move right if ((input.IsKeyPress(Keys.Right)) && (IsEnoughDelay(Keys.Right, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex++; if (m_carriagePositionIndex > m_text.Length) m_carriagePositionIndex = m_text.Length; UpdateLastKeyPressTimes(Keys.Right); } // Move home if ((input.IsNewKeyPress(Keys.Home)) && (IsEnoughDelay(Keys.Home, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex = 0; UpdateLastKeyPressTimes(Keys.Home); } // Move end if ((input.IsNewKeyPress(Keys.End)) && (IsEnoughDelay(Keys.End, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { m_carriagePositionIndex = m_text.Length; UpdateLastKeyPressTimes(Keys.End); } // Delete if ((input.IsKeyPress(Keys.Delete)) && (IsEnoughDelay(Keys.Delete, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { if (m_carriagePositionIndex < m_text.Length) { m_text = m_text.Remove(m_carriagePositionIndex, 1); UpdateLastKeyPressTimes(Keys.Delete); OnTextChanged(); } } // Backspace if ((input.IsKeyPress(Keys.Back)) && (IsEnoughDelay(Keys.Back, MyGuiConstants.TEXTBOX_MOVEMENT_DELAY))) { if (m_carriagePositionIndex > 0) { // Handle text scrolling, basicaly try hold carriage on same position in textBox window (avoid textBox with hidden characters) var carriagePositionChange = GetCarriagePosition(m_carriagePositionIndex) - GetCarriagePosition(m_carriagePositionIndex-1); ; var textAreaPosition = GetTextAreaPosition(); if (m_slidingWindowPosition.X - carriagePositionChange.X >= textAreaPosition.X) { m_slidingWindowPosition.X -= carriagePositionChange.X; } else { m_slidingWindowPosition.X = textAreaPosition.X; } m_text = m_text.Remove(m_carriagePositionIndex - 1, 1); m_carriagePositionIndex--; UpdateLastKeyPressTimes(Keys.Back); OnTextChanged(); } } ResetLastKeyPressTimes(input); m_formattedAlready = false; } else { if (m_type == MyGuiControlTextboxType.DIGITS_ONLY && m_formattedAlready == false && !string.IsNullOrEmpty(m_text)) { var number = MyValueFormatter.GetDecimalFromString(m_text, 1); int decimalDigits = (number - (int)number > 0) ? 1 : 0; m_text = MyValueFormatter.GetFormatedFloat((float)number, decimalDigits, ""); m_carriagePositionIndex = m_text.Length; m_formattedAlready = true; } } } return ret; }
public override void HandleInput(MyGuiInput input, bool receivedFocusInThisUpdate) { base.HandleInput(input, receivedFocusInThisUpdate); if (MyGuiInput.ENABLE_DEVELOPER_KEYS) { if (input.IsNewKeyPress(Keys.C) && input.IsAnyCtrlKeyPressed()) { CopySector(); } if (input.IsNewKeyPress(Keys.V) && input.IsAnyCtrlKeyPressed()) { PasteSector(); } } if (MyFakes.DRAW_FACTION_AREAS_IN_SOLAR_MAP) { MySolarMapAreaInput.HandleInput(m_solarMapRender, input, receivedFocusInThisUpdate); } float rollIndicator = input.GetRoll(); Vector2 rotationIndicator = Vector2.Zero; if (input.IsNewRightMousePressed() && MyVideoModeManager.IsHardwareCursorUsed()) { m_oldRotationIndicator = input.GetRotation(); } if (input.IsRightMousePressed()) { if (MyVideoModeManager.IsHardwareCursorUsed()) { rotationIndicator = m_oldRotationIndicator - input.GetRotation(); m_oldRotationIndicator = input.GetRotation(); } else { rotationIndicator = input.GetRotation(); } } Vector3 moveIndicator = input.GetPositionDelta(); if (input.IsKeyPress(Keys.Left)) { moveIndicator.X = -1; } if (input.IsKeyPress(Keys.Right)) { moveIndicator.X = 1; } if (input.IsKeyPress(Keys.Up)) { moveIndicator.Z = -1; } if (input.IsKeyPress(Keys.Down)) { moveIndicator.Z = 1; } m_camera.Zoom(input.DeltaMouseScrollWheelValue()); m_camera.MoveAndRotate(moveIndicator, rotationIndicator, rollIndicator, 1); bool sectorChanged = false; if (m_lastSector != m_camera.TargetSector) { sectorChanged = true; m_lastSector = m_camera.TargetSector; } MySolarSystemMapNavigationMark navigationMarkUnderMouse = GetNearestNavigationMarkUnderMouseCursor(); const float maxHeightForEnter = MySolarSystemMapCamera.SECTOR_SIZE_GAMEUNITS * 16; if (sectorChanged) // we have moved camera so deselect sector { m_selectedSector = null; } // tool tips if (m_lastNavigationMarkUnderMouse != navigationMarkUnderMouse) { m_toolTip.ClearToolTips(); if (navigationMarkUnderMouse != null) { m_toolTip.AddToolTip(new StringBuilder(GetSectorName(navigationMarkUnderMouse))); if (!String.IsNullOrEmpty(navigationMarkUnderMouse.Description)) { m_toolTip.AddToolTip(new StringBuilder(navigationMarkUnderMouse.Description), Color.LightGray); } m_toolTip.AddToolTip(new StringBuilder(navigationMarkUnderMouse.Sector.ToString()), Color.LightGray); } m_lastNavigationMarkUnderMouse = navigationMarkUnderMouse; } if (navigationMarkUnderMouse != null) { MyGuiManager.SetMouseCursorTexture(MyGuiManager.GetMouseCursorHandTexture()); if (input.IsNewLeftMousePressed() && !m_travelButton.IsMouseOver()) { MyAudio.AddCue2D(MySoundCuesEnum.GuiMouseClick); if (m_selectedNavigationMark != null) { m_selectedNavigationMark.Highlight = false; } m_selectedNavigationMark = navigationMarkUnderMouse; m_selectedNavigationMark.Highlight = true; sectorChanged = true; m_slectionLocked = true; m_travelButton.Visible = false; } if (input.IsNewLeftMouseDoubleClick()) { TravelToSector(navigationMarkUnderMouse.Sector, navigationMarkUnderMouse.MissionID); } } else if (m_camera.CameraDistance < maxHeightForEnter && !m_slectionLocked) { if (MyGuiScreenGamePlay.CanTravelToSector(m_camera.TargetSector)) { //MyGuiManager.SetMouseCursorTexture(MyGuiManager.GetMouseCursorHandTexture()); if (m_selectedNavigationMark != null) { m_selectedNavigationMark.Highlight = false; } var navigationMarkUnderCamera = GetNavigationMarkUnderCamera(); if (navigationMarkUnderCamera != null && navigationMarkUnderCamera.Sector == m_camera.TargetSector) { m_selectedNavigationMark = navigationMarkUnderCamera; } else { m_selectedNavigationMark = new MySolarSystemMapNavigationMark(m_camera.TargetSector, ""); m_travelButton.Visible = false; } } else { m_selectedNavigationMark = null; } } else if (input.IsNewLeftMousePressed()) { if (m_selectedNavigationMark != null) { m_selectedNavigationMark.Highlight = false; } if (!m_travelButton.IsMouseOver()) { m_selectedNavigationMark = null; } m_slectionLocked = false; } else if (sectorChanged && m_camera.CameraDistance > maxHeightForEnter && !m_slectionLocked) { m_selectedNavigationMark = null; } else { MyGuiManager.SetMouseCursorTexture(MyGuiManager.GetMouseCursorArrowTexture()); } if (m_selectedNavigationMark != null) { if (!m_travelButton.Visible) { m_travelButton.Text.Clear(); string text = GetSectorName(m_selectedNavigationMark); if (text.Length > 21) { text = text.Substring(0, 20); text += "…"; } m_travelButton.Text.Append(MyTextsWrapper.GetFormatString(MyTextsWrapperEnum.TravelTo, text)); // float width = MyGuiManager.GetNormalizedSize( MyGuiManager.GetFontMinerWarsBlue(), m_travelButton.Text, 1).X + 0.05f; // m_travelButton.SetSize(new Vector2(width, MyGuiConstants.BACK_BUTTON_SIZE.Y)); m_travelButton.Visible = true; } } else { m_travelButton.Visible = false; } }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { //float valuePrevious = m_value; if ((IsMouseOver() == true) && (input.IsNewLeftMousePressed() == true)) { m_controlCaptured = true; } if (input.IsLeftMouseReleased()) { m_controlCaptured = false; } if ((IsMouseOver() == true) && m_controlCaptured) { float lineHorizontalPositionStart = GetStart(); float lineHorizontalPositionEnd = GetEnd(); SetValue(((MyGuiManager.MouseCursorPosition.X - lineHorizontalPositionStart) / (lineHorizontalPositionEnd - lineHorizontalPositionStart)) * (m_maxValue - m_minValue) + m_minValue); //KeenSoftwareHouse.Library.Trace.Trace.SendMsgLastCall("t"); ret = true; } if (hasKeyboardActiveControl == true) { const float MOVEMENT_DELTA_NORMALIZED = 0.001f; if (input.IsKeyPress(Keys.Left) || input.IsGamepadKeyLeftPressed()) { MoveForward(-MOVEMENT_DELTA_NORMALIZED); ret = true; } if (input.IsKeyPress(Keys.Right) || input.IsGamepadKeyRightPressed()) { MoveForward(+MOVEMENT_DELTA_NORMALIZED); ret = true; } if (ret == true) m_blinkerTimer = 0; } } return ret; }
// Method returns true if input was captured by control, so no other controls, nor screen can use input in this update public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool isThisFirstHandleInput) { if (!Enabled) return false; bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, isThisFirstHandleInput); if (ret == false) { if (((IsMouseOver() == true) && input.IsNewLeftMousePressed() ) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed()))))) { UserCheck(); ret = true; } } return ret; }
private void HandleMouse(MyGuiInput input) { //Handle mouse wheel if (m_mouseWheelValueLast == null) m_mouseWheelValueLast = input.MouseScrollWheelValue(); if (input.MouseScrollWheelValue() < m_mouseWheelValueLast) { //if (!MoveNext()) SelectNext(); } if (input.MouseScrollWheelValue() > m_mouseWheelValueLast) { //if (!MovePrev()) SelectPrev(); } m_mouseWheelValueLast = input.MouseScrollWheelValue(); //Do nothing if mouse don't move. if (!input.IsNewLeftMousePressed() && m_mousePositionLast != null && m_mousePositionLast == MyGuiManager.MouseCursorPosition) return; m_mousePositionLast = MyGuiManager.MouseCursorPosition; if (input.IsNewLeftMousePressed() && m_displayedItems[m_selected] != null) { m_displayedItems[m_selected].ChangeValueUp(); } }
public override bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool ret = base.HandleInput(input, hasKeyboardActiveControl, hasKeyboardActiveControlPrevious, receivedFocusInThisUpdate); if (ret == false) { if (MouseEnter != null|| MouseLeave != null) { bool isMouseOver = CheckMouseOver(); if (isMouseOver != lastIsMouseOver) { if (isMouseOver) { if (MouseEnter != null) { MouseEnter(this, EventArgs.Empty); } } else { if (MouseLeave != null) { MouseLeave(this, EventArgs.Empty); } } } lastIsMouseOver = isMouseOver; } if (Click != null) { if (((CheckMouseOver() == true) && input.IsNewLeftMousePressed()) || ((hasKeyboardActiveControl == true) && ((input.IsNewKeyPress(Keys.Enter) || (input.IsNewKeyPress(Keys.Space)) || (input.IsNewGameControlPressed(MyGameControlEnums.FIRE_PRIMARY) && !input.IsNewLeftMousePressed()))))) { Click(this, EventArgs.Empty); } } } return ret; }
/// <summary> /// Handling scrollbar's input /// </summary> /// <param name="input"></param> /// <param name="hasKeyboardActiveControl"></param> /// <param name="hasKeyboardActiveControlPrevious"></param> /// <param name="receivedFocusInThisUpdate"></param> /// <returns></returns> public bool HandleInput(MyGuiInput input, bool hasKeyboardActiveControl, bool hasKeyboardActiveControlPrevious, bool receivedFocusInThisUpdate) { bool captureInput = false; // still scrolling if (IsScrolling() && input.IsLeftMousePressed()) { if (m_mouseLastPosition != null) { Vector2 distance = new Vector2(0.0f, 0.0f); Vector2 sliderDistanceFromLastUpdate = MyGuiManager.MouseCursorPosition - m_mouseLastPosition.Value; switch (m_scrollDirection) { case MyScrollDirection.Horizontal: distance.X = sliderDistanceFromLastUpdate.X; break; case MyScrollDirection.Vertical: distance.Y = sliderDistanceFromLastUpdate.Y; break; } if (distance.Length() > 0.00001f) { Vector2 newScrollSliderPosition = m_scrollSliderPosition + distance; FixScrollSliderPosition(ref newScrollSliderPosition); if (newScrollSliderPosition != m_scrollSliderPosition) { SetScrollSliderPosition(newScrollSliderPosition); m_mouseLastPosition = MyGuiManager.MouseCursorPosition; } } captureInput = true; } } // start scrolling else if (!IsScrolling() && input.IsNewLeftMousePressed() && IsMouseOverScrollSlider()) { m_isScrollSliderDragging = true; m_mouseLastPosition = MyGuiManager.MouseCursorPosition; captureInput = true; } // no scrolling else { m_mouseLastPosition = null; m_isScrollSliderDragging = false; } return captureInput; }