public static void SetSettings(MyGlobalLoddingSettings globalLodding, MyPassLoddingSetting gbufferLodding, MyPassLoddingSetting[] cascadeDepthLoddings, MyPassLoddingSetting singleDepthLodding) { m_objectDistanceAdd = globalLodding.ObjectDistanceAdd; m_objectDistanceMult = globalLodding.ObjectDistanceMult; for (int i = 0; i < MyPassIdResolver.MaxGBufferPassesCount; i++) { m_loddingSetting[MyPassIdResolver.DefaultGBufferPassId] = gbufferLodding; } int cascadeDepthPassesCount = Math.Min(cascadeDepthLoddings.Length, MyPassIdResolver.MaxCascadeDepthPassesCount); for (int i = 0; i < cascadeDepthPassesCount; i++) { m_loddingSetting[MyPassIdResolver.GetCascadeDepthPassId(i)] = cascadeDepthLoddings[i]; } for (int i = cascadeDepthPassesCount; i < MyPassIdResolver.MaxCascadeDepthPassesCount; i++) { m_loddingSetting[MyPassIdResolver.GetCascadeDepthPassId(i)] = MyPassLoddingSetting.Default; } for (int i = 0; i < MyPassIdResolver.MaxCascadeDepthPassesCount; i++) { m_loddingSetting[MyPassIdResolver.GetSingleDepthPassId(i)] = singleDepthLodding; } }
public void SetLoddingSetting(MyGlobalLoddingSettings settings) { m_globalLoddingSettings = settings; }