public void Push_And_Pop_Values() { // assign var myStack = new MyGenericStack.MyStack <int>(); // act myStack.Push(111); myStack.Push(222); myStack.Push(333); myStack.Push(444); myStack.Push(555); // assert myStack.Count.ShouldBe(5); var scratch1 = myStack.Peek(); scratch1.ShouldBe(555); var scratch2 = myStack.Pop(); scratch2.ShouldBe(555); var scratch3 = myStack.Pop(); scratch3.ShouldBe(444); myStack.Pop(); myStack.Pop(); myStack.Count.ShouldBe(1); var scratch4 = myStack.Pop(); scratch4.ShouldBe(111); myStack.Count.ShouldBe(0); }
public void Create_Stack_And_Verify_Empty() { // assign var myStack = new MyGenericStack.MyStack <int>(); // act // assert myStack.Count.ShouldBe(0); Should.Throw <InvalidOperationException>( () => myStack.Pop() ); Should.Throw <InvalidOperationException>( () => myStack.Peek() ); }