public static GameScreen CreateImportSongGameScreen(MyGameWindow gameWindow, string fileDirectory, bool removeSingleBeats = false, bool removeHeldNotes = false, string levelName = "") { if (!System.IO.File.Exists(fileDirectory)) { Console.WriteLine("FILE NOT FOUND"); return(null); } SongElements songElements = AudioAnalyzer.GetSongElements(fileDirectory); if (removeSingleBeats) { songElements.SingleBeats.Clear(); } if (removeHeldNotes) { songElements.HeldNotes.Clear(); } Level level = LevelGenerator.GenerateLevel(songElements); level.Name = levelName; GameScreen gameScreen = new GameScreen(gameWindow, level, fileDirectory); return(gameScreen); }
private static void Run() { using (var gameWindow = new MyGameWindow()) { gameWindow.Run(); } }
public MainMenuScreen(MyGameWindow gameWindow) : base(gameWindow) { mainMenuDrawer = new MainMenuDrawer(); AddKeyToSingleUserActionMapping(Key.Up, UserAction.GoUpInMenu); AddKeyToSingleUserActionMapping(Key.W, UserAction.GoUpInMenu); AddKeyToSingleUserActionMapping(Key.Down, UserAction.GoDownInMenu); AddKeyToSingleUserActionMapping(Key.S, UserAction.GoDownInMenu); AddKeyToSingleUserActionMapping(Key.Enter, UserAction.SelectCurrentMenuItem); AddKeyToSingleUserActionMapping(Key.Space, UserAction.SelectCurrentMenuItem); AddKeyToSingleUserActionMapping(Key.O, UserAction.DecreaseDifficulty); AddKeyToSingleUserActionMapping(Key.P, UserAction.IncreaseDifficulty); AddSingleUserActionToFunctionMapping(UserAction.GoUpInMenu, GoUpInMenu); AddSingleUserActionToFunctionMapping(UserAction.GoDownInMenu, GoDownInMenu); AddSingleUserActionToFunctionMapping(UserAction.SelectCurrentMenuItem, SelectCurrentMenuItem); AddSingleUserActionToFunctionMapping(UserAction.ImportSong, ImportSong); AddSingleUserActionToFunctionMapping(UserAction.DecreaseDifficulty, DecreaseDifficulty); AddSingleUserActionToFunctionMapping(UserAction.IncreaseDifficulty, IncreaseDifficulty); menuItemXPaddings = new int[numberOfMenuItems]; menuItemXPaddings[0] = 1; for (int i = 1; i < numberOfMenuItems; i++) { menuItemXPaddings[i] = 0; } }
public static GameScreen CreateTestSongGameScreen(MyGameWindow gameWindow, int songNumber) { string fileDirectory = @"C:\ForVS\demoSong" + songNumber + ".mp3"; if (!System.IO.Directory.Exists(@"C:\ForVS")) { fileDirectory = "demoSong" + songNumber + ".mp3"; } return(CreateImportSongGameScreen(gameWindow, fileDirectory, songNumber == 2, songNumber == 1, "TestLevel" + songNumber)); }
public MyGameWindow( int width, int height, GraphicsMode mode, string title, GameWindowFlags flags, DisplayDevice displayDevice, int major = 3, int minor = 0, GraphicsContextFlags contextFlags = GraphicsContextFlags.ForwardCompatible) : base(width, height, mode, title, flags, displayDevice, major, minor, contextFlags) { Debug.Log("OpenGL Version: " + GL.GetString(StringName.Version)); if (main == null) { main = this; } }
public MyGameWindow() : this( 1600, 900, GraphicsMode.Default, "Test Window", GameWindowFlags.Default, DisplayDevice.Default, 3, 0, GraphicsContextFlags.Default) { if (main == null) { main = this; } }
public GameScreen(MyGameWindow gameWindow, Level level, string fileDirectory = "") : base(gameWindow) { levelAttempt = new LevelAttempt(level); gameLogic = new GameLogic(levelAttempt); levelDrawer = new LevelDrawer(levelAttempt.Level); AddKeyToSingleUserActionMapping(Key.W, UserAction.Jump); AddKeyToSingleUserActionMapping(Key.Space, UserAction.Jump); AddKeyToProlongedUserActionMapping(Key.D, UserAction.Defend); AddKeyToProlongedUserActionMapping(Key.S, UserAction.Duck); AddKeyToProlongedUserActionMapping(Key.ControlLeft, UserAction.Duck); AddKeyToSingleUserActionMapping(Key.H, UserAction.ToggleAlwaysDefending); AddKeyToSingleUserActionMapping(Key.P, UserAction.TogglePauseGame); AddKeyToSingleUserActionMapping(Key.Escape, UserAction.TogglePauseGame); AddKeyToSingleUserActionMapping(Key.F10, UserAction.ResetLevel); AddKeyToSingleUserActionMapping(Key.N, UserAction.JumpToNextLevel); AddKeyToSingleUserActionMapping(Key.X, UserAction.ReturnToMainMenu); AddSingleUserActionToFunctionMapping(UserAction.Jump, Jump); AddProlongedUserActionToFunctionMapping(UserAction.Duck, Duck); AddProlongedUserActionToFunctionMapping(UserAction.Defend, Defend); AddSingleUserActionToFunctionMapping(UserAction.ToggleAlwaysDefending, ToggleAlwaysDefending); AddSingleUserActionToFunctionMapping(UserAction.ResetLevel, ResetLevel); AddSingleUserActionToFunctionMapping(UserAction.TogglePauseGame, TogglePauseGame); AddSingleUserActionToFunctionMapping(UserAction.JumpToNextLevel, JumpToNextLevel); AddSingleUserActionToFunctionMapping(UserAction.ReturnToMainMenu, ReturnToMainMenu); if (fileDirectory.Length > 0) { musicPlayer = new MusicPlayer(fileDirectory); musicPlayer.InitAudio(); } Utils.Logger.StartNewLog(levelAttempt.Level.Name); }
private static void Main(string[] args) { Debug.Init(); #if DEBUG AllocConsole(); #endif var window = new MyGameWindow( 1600, 900, GraphicsMode.Default, "Test Application", GameWindowFlags.Default, DisplayDevice.Default); var context = new GraphicsContext(GraphicsMode.Default, window.WindowInfo); window.Run(60, 60); Console.WriteLine("Program Terminated..."); }
public EngineMain() { gameWindow = new MyGameWindow( 1400, 900, new GraphicsMode(), "initializing", GameWindowFlags.Default, DisplayDevice.Default, 4, 3, GraphicsContextFlags.Default /*| GraphicsContextFlags.Debug*/ ); Singletons.Start(this); Singletons.Log.Info("START"); gameWindow.VSync = VSyncMode.Off; //System.Diagnostics.Process.GetCurrentProcess().PriorityClass = System.Diagnostics.ProcessPriorityClass.High; Thread.CurrentThread.Priority = ThreadPriority.Highest; }
public static GameScreen CreateTutorialGameScreen(MyGameWindow gameWindow, int tutorialNumber) { LevelGenerator levelGenerator = new LevelGenerator(); Level level; if (tutorialNumber == 1) { level = levelGenerator.GenerateFirstTutorialLevel(); } else if (tutorialNumber == 2) { level = levelGenerator.GenerateSecondTutorialLevel(); } else { level = levelGenerator.GenerateThirdTutorialLevel(); } GameScreen gameScreen = new GameScreen(gameWindow, level); return(gameScreen); }
public Screen(MyGameWindow gameWindow) { this.gameWindow = gameWindow; }