public void AddVoxelHand(uint voxelMapId, uint entityId, float radius, MyMwcVoxelHandModeTypeEnum handMode, MyMwcVoxelMaterialsEnum?material)
        {
            var msg = new MyEventAddVoxelHand();

            msg.EntityId         = entityId;
            msg.Radius           = radius;
            msg.HandMode         = handMode;
            msg.VoxelMaterial    = material;
            msg.VoxelMapEntityId = voxelMapId;

            Peers.SendToAll(ref msg, NetDeliveryMethod.ReliableOrdered, 0);
        }
 void OnAddVoxelHand(ref MyEventAddVoxelHand msg)
 {
     MyScriptWrapper.AddVoxelHand(msg.VoxelMapEntityId, msg.EntityId, msg.Radius, msg.VoxelMaterial, msg.HandMode);
 }