public void UpdateWithWrapAround() { var ps = new ParticleSystem(); var pv = ps.Parameters.AddVarying<int>("V"); var e = new MyEffector { ParticleSystem = ps }; e.UpdateParticles(new TimeSpan(1), 90, 20); for (int i = 0; i < ps.MaxNumberOfParticles; i++) { if (i < 10 || i >= 90) Assert.AreEqual(99, pv.Values[i]); else Assert.AreEqual(0, pv.Values[i]); } }
public void InitializeWithWrapAround() { var ps = new ParticleSystem(); var pv = ps.Parameters.AddVarying<int>("V"); var e = new MyEffector { ParticleSystem = ps }; e.InitializeParticles(90, 20, null); for (int i = 0; i < ps.MaxNumberOfParticles; i++) { if (i < 10 || i >= 90) Assert.AreEqual(77, pv.Values[i]); else Assert.AreEqual(0, pv.Values[i]); } }
public void UpdateWithoutWrapAround() { var ps = new ParticleSystem(); var pv = ps.Parameters.AddVarying <int>("V"); var e = new MyEffector { ParticleSystem = ps }; e.UpdateParticles(new TimeSpan(1), 10, 20); for (int i = 0; i < ps.MaxNumberOfParticles; i++) { if (i >= 10 && i < 30) { Assert.AreEqual(99, pv.Values[i]); } else { Assert.AreEqual(0, pv.Values[i]); } } }
public void InitializeWithWrapAround() { var ps = new ParticleSystem(); var pv = ps.Parameters.AddVarying <int>("V"); var e = new MyEffector { ParticleSystem = ps }; e.InitializeParticles(90, 20, null); for (int i = 0; i < ps.MaxNumberOfParticles; i++) { if (i < 10 || i >= 90) { Assert.AreEqual(77, pv.Values[i]); } else { Assert.AreEqual(0, pv.Values[i]); } } }