public void PrepareForDraw(MyEffectDistantImpostors effect)
            {
                if (!ImpostorProperties.Enabled)
                {
                    return;
                }

                if (ImpostorProperties.ImpostorType == MyImpostorType.Nebula)
                {
                    Matrix mat = Matrix.CreateScale(ImpostorProperties.MinDistance) * Matrix.CreateTranslation(MyCamera.Position * 0.5f);

                    Matrix projection = Matrix.CreatePerspectiveFieldOfView(MyCamera.Zoom.GetFOV(), MyCamera.ForwardAspectRatio, 1000, 10000000);

                    effect.SetWorldMatrix(mat);
                    effect.SetViewProjectionMatrix(MyCamera.ViewMatrix * projection);
                    effect.SetScale(ImpostorProperties.Radius * 0.00018f);
                    effect.SetColor(ImpostorProperties.Color);

                    effect.SetContrastAndIntensity(new Vector2(ImpostorProperties.Contrast, ImpostorProperties.Intensity));
                    effect.SetAnimation(m_animationTime);
                    effect.SetCameraPos(MyCamera.Position);
                    effect.SetSunDirection(-MyGuiScreenGamePlay.Static.GetDirectionToSunNormalized());

                    effect.SetTechnique(MyEffectDistantImpostors.Technique.Textured3D);

                    effect.Begin();
                    MySimpleObjectDraw.ModelSphere.Render();
                    effect.End();
                }
            }
            public void PrepareForDraw(MyEffectDistantImpostors effect)
            {
                if (!ImpostorProperties.Enabled)
                {
                    return;
                }

                if (ImpostorProperties.ImpostorType == MyImpostorType.Nebula)
                {
                    Matrix mat = Matrix.CreateScale(ImpostorProperties.MinDistance) * Matrix.CreateTranslation((Vector3)MyRenderCamera.Position * 0.5f);

                    Matrix projection = Matrix.CreatePerspectiveFieldOfView(MyRenderCamera.FieldOfView, MyRenderCamera.AspectRatio, 1000, 10000000);

                    effect.SetWorldMatrix(mat);
                    effect.SetViewProjectionMatrix((Matrix)(MyRenderCamera.ViewMatrix * projection));
                    effect.SetScale(ImpostorProperties.MaxRadius * 0.00018f);
                    effect.SetColor(ImpostorProperties.Color);

                    effect.SetContrastAndIntensity(new Vector2(ImpostorProperties.Contrast, ImpostorProperties.Intensity));
                    effect.SetAnimation(m_animationTime);
                    effect.SetCameraPos((Vector3)MyRenderCamera.Position);
                    effect.SetSunDirection(MyRender.Sun.Direction);

                    effect.SetTechnique(MyEffectDistantImpostors.Technique.Textured3D);

                    /* //todo missing texcoord0
                     * effect.Begin();
                     * MySimpleObjectDraw.ModelSphere.Render();
                     * effect.End(); */
                }
            }