示例#1
0
        public static void SyncActiveDrawPie(MyDrawParam myDrawParam)//直接分配资源的三个资源异步绘制
        {
            int Tick = 0;

            //if(angleEnd==0)

            //Console.WriteLine("被调用");
            while (true)
            {
                if (Tick > myDrawParam.angleIncrease)
                {
                    return;
                    //Console.WriteLine("Finish");
                }
                if (Tick < 270 - myDrawParam.angleBegin)
                {
                    myDrawParam.graphics.FillPie(myDrawParam.mainBrush, myDrawParam.positionRectangle, myDrawParam.angleBegin + Tick, myDrawParam.angleIncrease > Tick + 5 ? 5 : myDrawParam.angleIncrease - Tick);
                }
                else
                {
                    myDrawParam.graphics.FillPie(myDrawParam.backupBrush, myDrawParam.positionRectangle, myDrawParam.angleBegin + Tick, myDrawParam.angleIncrease > Tick + 5 ? 5 : myDrawParam.angleIncrease - Tick);
                }
                Tick += 5;
                Thread.Sleep(myDrawParam.interval);
            }
        }
示例#2
0
        public static void AsyncActiveDrawPie(MyDrawParam myDrawParam)//三个资源同步绘制
        {
            Timer timer = new Timer();

            timer.Interval = myDrawParam.interval;
            int Tick = 0;

            timer.Tick += new EventHandler((o, e) => AsyncactivePieEvent(myDrawParam, timer, ref Tick));
            timer.Start();
        }
示例#3
0
 private static void AsyncactivePieEvent(MyDrawParam myDrawParam, Timer timer, ref int Tick)//同步绘制的时钟事件
 {
     if (Tick > myDrawParam.angleIncrease)
     {
         timer.Stop();
         //Console.WriteLine("Finish");
         return;
     }
     if (Tick < 270 - myDrawParam.angleBegin)//正常绘制
     {
         myDrawParam.graphics.FillPie(myDrawParam.mainBrush, myDrawParam.positionRectangle, myDrawParam.angleBegin + Tick, myDrawParam.angleIncrease > Tick + 5 ? 5 : myDrawParam.angleIncrease - Tick);
     }
     else//超出最大值则换为警示颜色
     {
         myDrawParam.graphics.FillPie(myDrawParam.backupBrush, myDrawParam.positionRectangle, myDrawParam.angleBegin + Tick, myDrawParam.angleIncrease > Tick + 5 ? 5 : myDrawParam.angleIncrease - Tick);
     }
     Tick += 5;
 }
示例#4
0
        public static void SyncPreDrawPie(MyDrawParam myDrawParam)//尝试分配资源的三个资源异步绘制
        {
            float Tick = 0;

            //Console.WriteLine("被调用");
            while (true)
            {
                if (Tick == myDrawParam.angleIncrease)                                                         //正好够时作为特殊情况判断
                {
                    if (Tick < 270 - myDrawParam.angleBegin)                                                   //空闲资源不够满足进程
                    {
                        myDrawParam.graphics.DrawImage(Properties.Resources.x, myDrawParam.positionRectangle); //显示叉号
                        myDrawParam.graphics.FillRectangle(new SolidBrush(Color.FromArgb(100, Color.Gray)), 0, 0, 405, 148);
                        //Console.WriteLine("Tick=" + Tick + " angleEnd=" + angleEnd);
                        return;
                        //Console.WriteLine("Finish");
                    }
                    else
                    {
                        myDrawParam.graphics.DrawImage(Properties.Resources.benefits, myDrawParam.positionRectangle);//打勾
                        return;
                    }
                }
                if (Tick < 270 - myDrawParam.angleBegin)//没够,继续画
                {
                    myDrawParam.graphics.FillPie(myDrawParam.mainBrush, myDrawParam.positionRectangle, myDrawParam.angleBegin + Tick, myDrawParam.angleIncrease > Tick + 5 ? 5 : myDrawParam.angleIncrease - Tick);
                }
                else
                {
                    myDrawParam.graphics.DrawImage(Properties.Resources.benefits, myDrawParam.positionRectangle);//打勾
                    return;
                }
                Tick += (myDrawParam.angleIncrease > Tick + 5 ? 5 : myDrawParam.angleIncrease - Tick);//下一帧绘制的角度
                Thread.Sleep(myDrawParam.interval);
            }
        }