示例#1
0
    private string GetPageNumStr(MyDragableCamera camera, int pageNum)
    {
        //Mogo.Util.LoggerHelper.Debug("camera:" + camera.gameObject.name);
        //Mogo.Util.LoggerHelper.Debug("camera.GetCurrentPage():" + camera.GetCurrentPage() + ",pageNum:" + pageNum);
        int currentPage = camera.GetCurrentPage() + 1;

        if (currentPage > pageNum)
        {
            currentPage = pageNum;
        }
        return(currentPage + "/" + pageNum);
    }
示例#2
0
    private void AddMapDOTPageList()
    {
        m_dragableCameraMapList.DestroyDOTPageList();
        m_iMapPageNum = 0;
        if (MapOpenPage <= 1)
        {
            return;
        }

        for (int i = 0; i < MapOpenPage; i++)
        {
            // 创建页数点
            ++m_iMapPageNum;
            int num = m_iMapPageNum;
            AssetCacheMgr.GetUIInstance("ChooseServerPage.prefab", (prefabPage, idPage, goPage) =>
            {
                GameObject objPage = (GameObject)goPage;

                objPage.transform.parent        = m_tranInstanceMissionChooseUIPageDOT;
                objPage.transform.localPosition = new Vector3((num - 1) * 40, 0, 0);
                objPage.transform.localScale    = Vector3.one;
                objPage.name = "MapPageNum" + num;
                m_dragableCameraMapList.ListPageDown.Add(objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject);
                m_tranInstanceMissionChooseUIPageDOT.localPosition = new Vector3(-20 * (num - 1), m_tranInstanceMissionChooseUIPageDOT.localPosition.y, 0);

                // 选择当前页
                if (num - 1 == m_dragableCameraMapList.GetCurrentPage())
                {
                    objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject.SetActive(true);
                }
                else
                {
                    objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject.SetActive(false);
                }
                m_dragableCameraMapList.GODOTPageList = m_tranInstanceMissionChooseUIPageDOT.gameObject;
                m_dragableCameraMapList.SetCurrentPage(m_dragableCameraMapList.GetCurrentPage());
            });
        }
    }
    /// <summary>
    /// 创建Grid
    /// </summary>
    /// <param name="gridData"></param>
    /// <param name="theID"></param>
    public void AddActivityGrid(LimitActivityGridData gridData, int theID)
    {
        INSTANCE_COUNT++;
        MogoGlobleUIManager.Instance.ShowWaitingTip(true);

        AssetCacheMgr.GetUIInstance("TimeLimitActivityGrid.prefab", (prefab, id, go) =>
        {
            for (int i = 0; i < m_listActivityGird.Count; ++i)
            {
                if (m_listActivityGird[i].Id == theID)
                {
                    AssetCacheMgr.ReleaseInstance((GameObject)go);
                    return;
                }
            }
            GameObject obj = (GameObject)go;
            TimeLimitActivityGrid gridUI = obj.AddComponent <TimeLimitActivityGrid>();

            obj.name = "TimeLimitActivityGrid" + m_listActivityGird.Count;

            gridUI.LoadResourceInsteadOfAwake();
            gridUI.Id         = theID;
            gridUI.Index      = m_listActivityGird.Count;
            gridUI.CDText     = gridData.CDText;
            gridUI.TitleText  = gridData.TitleText;
            gridUI.GridFGName = gridData.FGImgName;
            gridUI.SetActivityStatus(gridData.Status);

            obj.transform.parent        = m_goActivityGridList.transform;
            obj.transform.localPosition = new Vector3(m_listActivityGirdObject.Count * ACTIVITYGRIDWIDTH, 0, -1);
            obj.transform.localScale    = new Vector3(1, 1, 1);

            m_listActivityGirdObject.Add(obj);
            m_listActivityGird.Add(gridUI);

            obj.GetComponentsInChildren <MyDragCamera>(true)[0].RelatedCamera = m_camActivityGridList.transform.GetComponentsInChildren <Camera>(true)[0];

            INSTANCE_COUNT--;
            if (INSTANCE_COUNT <= 0)
            {
                MogoGlobleUIManager.Instance.ShowWaitingTip(false);
            }

            if (m_listActivityGirdObject.Count - ActivityGridCountOnePage >= 0)
            {
                m_dragableCameraActivityGridList.MAXX = 380 + ACTIVITYGRIDWIDTH * (m_listActivityGirdObject.Count - 3);
            }
            else
            {
                m_dragableCameraActivityGridList.MAXX = 380;
            }

            EventDispatcher.TriggerEvent <int>("LoadTimeLimitActivityGridDone", gridUI.Id);

            if (obj.name == MogoUIManager.Instance.WaitingWidgetName)
            {
                EventDispatcher.TriggerEvent("WaitingWidgetFinished");
            }

            // 创建翻页位置
            int index = m_listActivityGirdObject.Count - 1;
            if (index % ActivityGridCountOnePage == 0)
            {
                GameObject trans                 = new GameObject();
                trans.transform.parent           = m_camActivityGridList.transform;
                trans.transform.localPosition    = new Vector3(index / ActivityGridCountOnePage * 1140 + 380, 0, 0);
                trans.transform.localEulerAngles = Vector3.zero;
                trans.transform.localScale       = new Vector3(1, 1, 1);
                trans.name = "ActivityGridPagePosHorizon" + index / ActivityGridCountOnePage;
                m_dragableCameraActivityGridList.transformList.Add(trans.transform);
                m_dragableCameraActivityGridList.SetCurrentPage(0);

                // 创建页数点
                ++m_iActivityGridPageNum;
                int num = m_iActivityGridPageNum;
                AssetCacheMgr.GetUIInstance("ChooseServerPage.prefab", (prefabPage, idPage, goPage) =>
                {
                    GameObject objPage = (GameObject)goPage;

                    objPage.transform.parent        = m_goGOTimeLimitActivityUIActivityListPage.transform;
                    objPage.transform.localPosition = new Vector3((num - 1) * 40, 0, 0);
                    objPage.transform.localScale    = Vector3.one;
                    objPage.name = "ActivityGridPage" + num;
                    m_camActivityGridList.GetComponentsInChildren <MyDragableCamera>(true)[0].ListPageDown.Add(objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject);
                    m_goGOTimeLimitActivityUIActivityListPage.transform.localPosition = new Vector3(-20 * (num - 1), m_goGOTimeLimitActivityUIActivityListPage.transform.localPosition.y, 0);

                    // 选择当前页
                    if (num - 1 == m_dragableCameraActivityGridList.GetCurrentPage())
                    {
                        objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject.SetActive(true);
                    }
                    else
                    {
                        objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject.SetActive(false);
                    }
                    m_dragableCameraActivityGridList.GODOTPageList = m_goGOTimeLimitActivityUIActivityListPage;
                    m_dragableCameraActivityGridList.SetCurrentPage(m_dragableCameraActivityGridList.GetCurrentPage());
                });
            }
        });
    }
示例#4
0
 private string GetPageNumStr(MyDragableCamera camera, int pageNum)
 {
     //Mogo.Util.LoggerHelper.Debug("camera:" + camera.gameObject.name);
     //Mogo.Util.LoggerHelper.Debug("camera.GetCurrentPage():" + camera.GetCurrentPage() + ",pageNum:" + pageNum);
     int currentPage = camera.GetCurrentPage() + 1;
     if (currentPage > pageNum) currentPage = pageNum;
     return currentPage + "/" + pageNum;
 }
    public void SetGridLayout(Action callback)
    {
        if (m_listChallengeUIGrid.Count == GRIDNUM)
        {
            if (callback != null)
            {
                callback();
            }
            EventDispatcher.TriggerEvent(DoorOfBurySystem.ON_CHALLENGE_SHOW);
            EventDispatcher.TriggerEvent(Events.CampaignEvent.GetCampaignLastTime, 1);
            EventDispatcher.TriggerEvent(Events.OccupyTowerEvent.GetOccupyTowerStatePoint);
            ChallengeUILogicManager.Instance.RefreshUI((int)ChallengeGridID.OgreMustDie);
            ChallengeUILogicManager.Instance.CollectChallengeUIGridMessage();
        }
        else
        {
            m_gridListMyDragableCamera.DestroyMovePagePosList(); // 删除翻页位置
            m_gridListMyDragableCamera.DestroyDOTPageList();     // 删除页点

            for (int i = 0; i < GRIDNUM; i++)
            {
                int index = i;

                INSTANCE_COUNT++;
                MogoGlobleUIManager.Instance.ShowWaitingTip(true);

                AssetCacheMgr.GetUIInstance("ChallengeGrid.prefab", (prefab, guid, go) =>
                {
                    GameObject temp = (GameObject)go;
                    temp.AddComponent <ChallengeUIGrid>();
                    temp.transform.parent        = m_tranChallengeGridList;
                    temp.transform.localPosition = new Vector3(index * ITEMSPACE + OFFSET_X, 0, 0);
                    temp.transform.localScale    = new Vector3(1, 1, 1);
                    temp.name = string.Concat("ChallengeGrid", index);
                    temp.GetComponentsInChildren <MyDragCamera>(true)[0].RelatedCamera = m_gridListCamera;

                    ChallengeUIGrid gridUI = temp.GetComponentInChildren <ChallengeUIGrid>();
                    gridUI.id = index + 1;
                    if (index < GRIDNUM)
                    {
                        gridUI.SetImg(gridImgName[index]);
                    }

                    m_listChallengeUIGrid.Add(gridUI);

                    m_gridListMyDragableCamera.MINX = OFFSET_X;
                    m_gridListMyDragableCamera.MAXX = (m_listChallengeUIGrid.Count - GRID_COUNT_ONE_PAGE) * ITEMSPACE;

                    // 创建翻页位置
                    if (index % GRID_COUNT_ONE_PAGE == 0)
                    {
                        GameObject trans                 = new GameObject();
                        trans.transform.parent           = m_gridListCamera.transform;
                        trans.transform.localPosition    = new Vector3(index / GRID_COUNT_ONE_PAGE * ITEMSPACE * GRID_COUNT_ONE_PAGE, 0, 0);
                        trans.transform.localEulerAngles = Vector3.zero;
                        trans.transform.localScale       = new Vector3(1, 1, 1);
                        trans.name = "GridListPosHorizon" + index / GRID_COUNT_ONE_PAGE;
                        m_gridListMyDragableCamera.transformList.Add(trans.transform);
                        m_gridListMyDragableCamera.SetCurrentPage(m_gridListMyDragableCamera.GetCurrentPage());

                        // 创建页数点
                        ++m_iDotPageNum;
                        int num = m_iDotPageNum;
                        AssetCacheMgr.GetUIInstance("ChooseServerPage.prefab", (prefabPage, idPage, goPage) =>
                        {
                            GameObject objPage = (GameObject)goPage;

                            objPage.transform.parent        = m_goChallengeUIPageDOTList.transform;
                            objPage.transform.localPosition = new Vector3((num - 1) * 40, 0, 0);
                            objPage.transform.localScale    = Vector3.one;
                            objPage.name = "ActivityGridPage" + num;
                            m_gridListMyDragableCamera.ListPageDown.Add(objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject);
                            m_goChallengeUIPageDOTList.transform.localPosition = new Vector3(-20 * (num - 1), m_goChallengeUIPageDOTList.transform.localPosition.y, 0);

                            // 选择当前页
                            if (num - 1 == m_gridListMyDragableCamera.GetCurrentPage())
                            {
                                objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject.SetActive(true);
                            }
                            else
                            {
                                objPage.GetComponentsInChildren <UISprite>(true)[1].gameObject.SetActive(false);
                            }
                            m_gridListMyDragableCamera.GODOTPageList = m_goChallengeUIPageDOTList;
                            m_gridListMyDragableCamera.SetCurrentPage(m_gridListMyDragableCamera.GetCurrentPage());
                        });
                    }

                    INSTANCE_COUNT--;
                    if (INSTANCE_COUNT <= 0)
                    {
                        MogoGlobleUIManager.Instance.ShowWaitingTip(false);
                    }

                    if (m_listChallengeUIGrid.Count == GRIDNUM)
                    {
                        if (callback != null)
                        {
                            callback();
                        }

                        EventDispatcher.TriggerEvent(DoorOfBurySystem.ON_CHALLENGE_SHOW);
                        ChallengeUILogicManager.Instance.InitializeData();

                        EventDispatcher.TriggerEvent(Events.CampaignEvent.GetCampaignLastTime, 1);
                        EventDispatcher.TriggerEvent(Events.OccupyTowerEvent.GetOccupyTowerStatePoint);

                        ChallengeUILogicManager.Instance.RefreshUI((int)ChallengeGridID.OgreMustDie);
                        ChallengeUILogicManager.Instance.CollectChallengeUIGridMessage();
                    }
                });
            }
        }
    }
    /// <summary>
    /// 添加Boss宝箱奖励
    /// </summary>
    /// <param name="num"></param>
    /// <param name="act"></param>
    void AddBossTreasureGridList(int num, Action act = null)
    {
        ClearBossTreasureGridList();
        ResetGridListCameraPos();

        // 删除翻页位置
        if (m_gridListMyDragableCamera.transformList != null)
        {
            for (int i = 0; i < m_gridListMyDragableCamera.transformList.Count; ++i)
            {
                Destroy(m_gridListMyDragableCamera.transformList[i].gameObject);
            }

            m_gridListMyDragableCamera.transformList.Clear();
        }

        for (int i = 0; i < num; ++i)
        {
            int index = i;

            INSTANCE_COUNT++;
            MogoGlobleUIManager.Instance.ShowWaitingTip(true);

            AssetCacheMgr.GetUIInstance("InstanceBossTreasureUIGrid.prefab", (prefab, guid, go) =>
            {
                GameObject obj              = (GameObject)go;
                obj.transform.parent        = m_tranInstanceBossTreasureUIGridlList;
                obj.transform.localPosition = new Vector3(ITEMSPACEHORIZON * index, 0, 0);
                obj.transform.localScale    = new Vector3(0.8f, 0.8f, 1);
                obj.GetComponentsInChildren <MyDragCamera>(true)[0].RelatedCamera = m_gridListCamera;
                InstanceBossTreasureUIGrid gridUI = obj.AddComponent <InstanceBossTreasureUIGrid>();
                m_mapBossTreasure[index]          = gridUI;

                if (m_mapBossTreasure.Count >= BOSSTREASURE_COUNT_ONE_PAGE)
                {
                    m_gridListMyDragableCamera.MAXX =
                        (m_mapBossTreasure.Count - BOSSTREASURE_COUNT_ONE_PAGE) * ITEMSPACEHORIZON;
                }

                // 创建翻页位置
                if (index % BOSSTREASURE_COUNT_ONE_PAGE == 0)
                {
                    GameObject trans                 = new GameObject();
                    trans.transform.parent           = m_gridListCamera.transform;
                    trans.transform.localPosition    = new Vector3(index / BOSSTREASURE_COUNT_ONE_PAGE * ITEMSPACEHORIZON * BOSSTREASURE_COUNT_ONE_PAGE, 0, 0);
                    trans.transform.localEulerAngles = Vector3.zero;
                    trans.transform.localScale       = new Vector3(1, 1, 1);
                    trans.name = "GridListPosHorizon" + index / BOSSTREASURE_COUNT_ONE_PAGE;
                    m_gridListMyDragableCamera.transformList.Add(trans.transform);
                    m_gridListMyDragableCamera.SetCurrentPage(m_gridListMyDragableCamera.GetCurrentPage());
                }

                INSTANCE_COUNT--;
                if (INSTANCE_COUNT <= 0)
                {
                    MogoGlobleUIManager.Instance.ShowWaitingTip(false);
                }

                if (index == num - 1)
                {
                    if (act != null)
                    {
                        act();
                    }
                }
            });
        }
    }
示例#7
0
 public int GetCurrentPage()
 {
     return(m_dragableCameraLoginRewardGridList.GetCurrentPage());
 }