virtual protected void ReactOnDamage(IMySlimBlock Block, MyDamageInformation Damage, TimeSpan TruceDelay, out IMyPlayer Damager) { Damager = null; try { if (Damage.IsMeteor()) { Grid.DebugWrite("ReactOnDamage", "Grid was damaged by meteor. Ignoring."); return; } if (Damage.IsThruster()) { if (Block != null && !Block.IsDestroyed) { Grid.DebugWrite("ReactOnDamage", "Grid was slighly damaged by thruster. Ignoring."); return; } } try { if (Damage.IsDoneByPlayer(out Damager) && Damager != null) { try { Grid.DebugWrite("ReactOnDamage", $"Grid is damaged by player {Damager.DisplayName}. Trying to activate alert."); RegisterHostileAction(Damager, TruceDelay); } catch (Exception Scrap) { Grid.LogError("ReactOnDamage.GetDamagerFaction", Scrap); } } else { Grid.DebugWrite("ReactOnDamage", "Grid is damaged, but damage source is not recognized as player."); } } catch (Exception Scrap) { Grid.LogError("ReactOnDamage.IsDamageDoneByPlayer", Scrap); } } catch (Exception Scrap) { Grid.LogError("ReactOnDamage", Scrap); } }
//public virtual void RecompilePBs() //{ // foreach (IMyProgrammableBlock pb in Term.GetBlocksOfType<IMyProgrammableBlock>()) // { // MyAPIGateway.Utilities.InvokeOnGameThread(() => { pb.Recompile(); }); // } //} protected void ReactOnDamage(MyDamageInformation damage, out IMyPlayer damager) { damager = null; try { // Inconsequential damage sources, ignore them if (damage.IsDeformation || damage.IsMeteor() || damage.IsThruster()) { return; } if (damage.IsDoneByPlayer(out damager) && damager != null) { if (damager.GetFaction() == null) { return; } } DeclareWar(damager.GetFaction()); } catch (Exception scrap) { Grid.LogError("ReactOnDamage", scrap); } }
//public virtual void RecompilePBs() //{ // foreach (IMyProgrammableBlock pb in Term.GetBlocksOfType<IMyProgrammableBlock>()) // { // MyAPIGateway.Utilities.InvokeOnGameThread(() => { pb.Recompile(); }); // } //} protected void ReactOnDamage(MyDamageInformation damage, out IMyPlayer damager) { damager = null; try { AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damage.AttackerId:\t{damage.AttackerId}"); // Inconsequential damage sources, ignore them if (damage.IsDeformation || damage.IsMeteor() || damage.IsThruster()) { return; } //if (damage.IsDoneByPlayer(out damager) && damager != null) // if (damager.GetFaction() == null) return; if (damage.IsDoneByPlayer(out damager)) { if (damager.GetFaction() == null) { return; } DeclareWar(damager.GetFaction()); return; } // Issue here is damager == null at this point. Damager is IMyPlayer // Since damager == null, DeclareWar fails. // Need to check for damager == null here, if so, get pilot and declare war on them if they are in a faction List <IMyPlayer> possibleAttackingPlayers = new List <IMyPlayer>(); MyAPIGateway.Players.GetPlayers(possibleAttackingPlayers, player => player.Controller.ControlledEntity.Entity != null && !player.IsBot && player.Character != null && player.Controller.ControlledEntity.Entity is IMyShipController); foreach (IMyPlayer possibleAttackingPlayer in possibleAttackingPlayers) { if (((IMyShipController)possibleAttackingPlayer.Controller.ControlledEntity.Entity).SlimBlock.CubeGrid != MyAPIGateway.Entities.GetEntityById(damage.AttackerId)) { continue; } damager = possibleAttackingPlayer; IMyFaction attackingFaction = MyAPIGateway.Session.Factions.TryGetPlayerFaction(possibleAttackingPlayer.IdentityId); if (attackingFaction == null) { continue; } DeclareWar(attackingFaction); } //HashSet<IMyEntity> possibleAttackingPlayers2 = new HashSet<IMyEntity>(); //MyAPIGateway.Entities.GetEntities(possibleAttackingPlayers2, entity => entity is IMyShipController); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"EntListSize:\t{possibleAttackingPlayers2.Count}"); //foreach (IMyPlayer possibleAttackingPlayer in possibleAttackingPlayers) // AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"player:\t{possibleAttackingPlayer?.IdentityId}\t{possibleAttackingPlayer?.DisplayName}"); //foreach (IMyEntity possibleAttackingPlayer in possibleAttackingPlayers2) // AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"Entity:\t{possibleAttackingPlayer?.EntityId}\t{possibleAttackingPlayer?.DisplayName}"); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damage:\t{damage}"); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damage.Amount:\t{damage.Amount}"); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damage.AttackerId:\t{damage.AttackerId}"); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damage.Type:\t{damage.Type}"); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damager.IsNull:\t{damager == null}"); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damager.GetFaction()\t{damager?.GetFaction()}"); //AiSessionCore.DebugLog?.WriteToLog("ReactOnDamage", $"damager.GetFactionIsNull()\t{damager?.GetFaction() == null}"); } catch (Exception scrap) { Grid.LogError("ReactOnDamage", scrap); } }
/// <summary> /// Determines if damage was done by player. /// <para/> /// If it's necessary to determine who did the damage, use overload. /// </summary> public static bool IsDoneByPlayer(this MyDamageInformation Damage) { IMyPlayer trash; return(Damage.IsDoneByPlayer(out trash)); }