IEnumerator FadeInOut(string level) { fadePanel.SetActive(true); fadeAnim.Play("FadeIn"); yield return(StartCoroutine(MyCoroutine.WaitForRealSecond(.7f))); SceneManager.LoadScene(level); fadeAnim.Play("FadeOut"); yield return(StartCoroutine(MyCoroutine.WaitForRealSecond(.7f))); fadePanel.SetActive(false); }