public void SetSelectStatusActive(bool flag) { if (MyContainerBox != null) { MyContainerBox.SetSelectStatus(flag); } }
public void CreatItem(ItemFielInfo itemFielInfo) { //CreatContainerBoxPoint.BroadcastMessage("OnCustomerDestroy", SendMessageOptions.DontRequireReceiver); CreatContainerBoxPoint.ClearChild(); GameObject creatObj = CreatObjectToNGUI.InstantiateObj(ContainerBoxPrefab, CreatContainerBoxPoint); MyContainerBox = creatObj.GetComponent <SingleContainerBox>(); MyContainerBox.Init(itemFielInfo, SingleContainerBoxType.Container); }