示例#1
0
    void Start()
    {
        m_originPos = transform.position;

        theInGame   = FindObjectOfType <InGameManager>();
        theCardInfo = FindObjectOfType <MyCardInfo>();
        theCStat    = FindObjectOfType <CharacterStat>();

        m_aniCtrl = GetComponent <Animator>();

        // 해당 유형의 비활성화 된 객체도 가져온다
        // theCharSlot = Resources.FindObjectsOfTypeAll<CharacterSlot>();
        // 해당 유형의 비활성화 된 객체도 가져온다


        // InGameManager 에서 몇 번째꺼가 켜져있나
        //m_charActiveNum = (int)eCharNum * 9 + m_charSlotNum;
        // InGameManager 에서 몇 번째꺼가 켜져있나


        dist = 1000;

        // 스폰 시 최초 한 번 실행 될 effect
        EffectActive.EffectInstance.CharacterSpawn(this.transform);
        // 스폰 시 최초 한 번 실행 될 effect
    }
示例#2
0
 private string GetResStr(MyCardInfo info)
 {
     try
     {
         string str = "";
         str += "info.Active:" + info.Active + Environment.NewLine;
         str += "info.CardRegistered:" + info.CardRegistered + Environment.NewLine;
         str += "info.DaysLeft:" + info.DaysLeft + Environment.NewLine;
         str += "info.Discount:" + info.Discount + Environment.NewLine;
         str += "info.FirstVisitDate:" + info.FirstVisitDate + Environment.NewLine;
         str += "info.NumberOfVisits:" + info.NumberOfVisits + Environment.NewLine;
         str += "info.PersonsFullName:" + info.PersonsFullName + Environment.NewLine;
         str += "info.PurchaseIsRegistered:" + info.PurchaseIsRegistered + Environment.NewLine;
         str += "info.ShowInfo:" + info.ShowInfo + Environment.NewLine;
         str += "info.TemporarilyInactive:" + info.TemporarilyInactive + Environment.NewLine;
         str += "info.VisitCounterIncreased:" + info.VisitCounterIncreased + Environment.NewLine;
         return(str);
     }
     catch (ExecutionEngineException e)
     {
         return("info error " + e.Message);
     }
 }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        InGameInstance = this;

        m_curGameState = eGameState.Ready;

        theBase     = FindObjectOfType <BaseSceneManager>();
        theSound    = FindObjectOfType <SoundManager>();
        theFade     = FindObjectOfType <FadeManager>();
        theCamera   = FindObjectOfType <CameraManager>();
        theCardInfo = FindObjectOfType <MyCardInfo>();
        theBuyList  = FindObjectOfType <CardBuyList>();

        m_myCard = new List <GameObject>();
        ani      = GetComponent <Animator>();

        m_shopBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickShopBtn(); });
        m_settingBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickSettingBtn(); });
        m_optionBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickOptionBtn(); });
        m_backToInGameBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickBackToInGameBtn(); });
        m_backToLobbyBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickExitToLobbyBtn(); });
        m_skipReadyForPlayBtn.GetComponent <Button>().onClick.AddListener(delegate { ClickSkipReady(); });
    }