示例#1
0
    /// <summary>
    /// SEを再生する
    /// </summary>
    /// <param name="aFileName">ファイルへのパス("resources/sound/se" + X)</param>
    static public void playSe(string aFileName)
    {
        //音声ロード
        AudioSource tAudio = MyBehaviour.create <AudioSource>();

        tAudio.name = "SE : " + aFileName;
        tAudio.clip = Resources.Load <AudioClip>("sound/se/" + aFileName);
        if (tAudio.clip == null)
        {
            //音声のロードに失敗
            Debug.Log("音声のロードに失敗 : " + "「sound/se/" + aFileName + "」");
            return;
        }
        tAudio.Play();
        //再生終了したら削除
        MyBehaviour tBehaviour = tAudio.gameObject.AddComponent <MyBehaviour>();
        Coroutine   tCoroutine = null;

        tCoroutine = tBehaviour.runCoroutine(() => {
            if (!tAudio.isPlaying)
            {
                tBehaviour.StopCoroutine(tCoroutine);
                tBehaviour.delete();
            }
        });
    }
示例#2
0
 static public void loadAsync(string aFilePath, Action <Sprite> aRes)
 {
     MyBehaviour.runCoroutine(loadAsyncSprite(aFilePath, aRes));
 }