示例#1
0
        private static void CreateTransition(MyAnimationStateMachine layer, MyAnimationController animationController,
                                             string absoluteNameNodeFrom, string absoluteNameNodeTo, MyObjectBuilder_AnimationSMTransition objBuilderTransition)
        {
            int conditionConjunctionIndex = 0;

            do
            {
                // generate transition for each condition conjunction
                var transition = layer.AddTransition(absoluteNameNodeFrom, absoluteNameNodeTo,
                                                     new VRage.Animations.MyAnimationStateMachineTransition()) as
                                 VRage.Animations.MyAnimationStateMachineTransition;
                // if ok, fill in conditions
                if (transition != null)
                {
                    transition.Name =
                        MyStringId.GetOrCompute(objBuilderTransition.Name != null ? objBuilderTransition.Name.ToLower() : null);
                    transition.TransitionTimeInSec = objBuilderTransition.TimeInSec;
                    transition.Sync     = objBuilderTransition.Sync;
                    transition.Priority = objBuilderTransition.Priority;
                    if (objBuilderTransition.Conditions != null &&
                        objBuilderTransition.Conditions[conditionConjunctionIndex] != null)
                    {
                        var conjunctionOfConditions =
                            objBuilderTransition.Conditions[conditionConjunctionIndex].Conditions;
                        foreach (var objBuilderCondition in conjunctionOfConditions)
                        {
                            var condition = ParseOneCondition(animationController, objBuilderCondition);
                            if (condition != null)
                            {
                                transition.Conditions.Add(condition);
                            }
                        }
                    }
                }
                conditionConjunctionIndex++;
            } while (objBuilderTransition.Conditions != null &&
                     conditionConjunctionIndex < objBuilderTransition.Conditions.Length);
        }
示例#2
0
        // Initialize state machine of one layer.
        private static bool InitLayerNodes(MyAnimationStateMachine layer, string stateMachineName, MyAnimationControllerDefinition animControllerDefinition,
                                           MyAnimationController animationController, string currentNodeNamePrefix, MyAnimationVirtualNodes virtualNodes)
        {
            var objBuilderStateMachine = animControllerDefinition.StateMachines.FirstOrDefault(x => x.Name == stateMachineName);

            if (objBuilderStateMachine == null)
            {
                Debug.Fail("Animation state machine " + stateMachineName + " was not found.");
                return(false);
            }

            bool result = true;

            // 1st step: generate nodes
            if (objBuilderStateMachine.Nodes != null)
            {
                foreach (var objBuilderNode in objBuilderStateMachine.Nodes)
                {
                    string absoluteNodeName = currentNodeNamePrefix + objBuilderNode.Name;
                    if (objBuilderNode.StateMachineName != null)
                    {
                        // embedded state machine, copy its nodes
                        if (!InitLayerNodes(layer, objBuilderNode.StateMachineName, animControllerDefinition, animationController, absoluteNodeName + "/", virtualNodes))
                        {
                            result = false;
                        }
                    }
                    else
                    {
                        var smNode = new VRage.Animations.MyAnimationStateMachineNode(absoluteNodeName);
                        if (objBuilderNode.Type == MyObjectBuilder_AnimationSMNode.MySMNodeType.PassThrough ||
                            objBuilderNode.Type == MyObjectBuilder_AnimationSMNode.MySMNodeType.Any ||
                            objBuilderNode.Type == MyObjectBuilder_AnimationSMNode.MySMNodeType.AnyExceptTarget)
                        {
                            smNode.PassThrough = true;
                        }
                        else
                        {
                            smNode.PassThrough = false;
                        }

                        if (objBuilderNode.Type == MyObjectBuilder_AnimationSMNode.MySMNodeType.Any ||
                            objBuilderNode.Type == MyObjectBuilder_AnimationSMNode.MySMNodeType.AnyExceptTarget)
                        {
                            virtualNodes.NodesAny.Add(absoluteNodeName, new MyAnimationVirtualNodeData()
                            {
                                AnyNodePrefix = currentNodeNamePrefix,
                                ExceptTarget  = (objBuilderNode.Type == MyObjectBuilder_AnimationSMNode.MySMNodeType.AnyExceptTarget)
                            });
                        }

                        layer.AddNode(smNode);

                        if (objBuilderNode.AnimationTree != null)
                        {
                            var smNodeAnimTree = InitNodeAnimationTree(objBuilderNode.AnimationTree.Child);
                            smNode.RootAnimationNode = smNodeAnimTree;
                        }
                        else
                        {
                            smNode.RootAnimationNode = new MyAnimationTreeNodeDummy();
                        }
                    }
                }
            }

            // 2nd step: generate transitions
            if (objBuilderStateMachine.Transitions != null)
            {
                foreach (var objBuilderTransition in objBuilderStateMachine.Transitions)
                {
                    string absoluteNameNodeFrom = currentNodeNamePrefix + objBuilderTransition.From;
                    string absoluteNameNodeTo   = currentNodeNamePrefix + objBuilderTransition.To;

                    MyAnimationVirtualNodeData virtualNodeData;
                    if (virtualNodes.NodesAny.TryGetValue(absoluteNameNodeFrom, out virtualNodeData))
                    {
                        // nodes of type "any":
                        // "any" node is source: we create transitions directly from all nodes
                        // "any" node is target: we will use "any" node as pass through
                        foreach (var nodeFromCandidate in layer.AllNodes)
                        {
                            if (nodeFromCandidate.Key.StartsWith(virtualNodeData.AnyNodePrefix) && // select nodes in the same SM
                                nodeFromCandidate.Key != absoluteNameNodeFrom)   // disallow from "any" to the same "any"
                            {
                                // create transition if target is different from source or when we don't care about it
                                if (!virtualNodeData.ExceptTarget || absoluteNameNodeTo != nodeFromCandidate.Key)
                                {
                                    CreateTransition(layer, animationController, nodeFromCandidate.Key, absoluteNameNodeTo, objBuilderTransition);
                                }
                            }
                        }
                    }

                    CreateTransition(layer, animationController, absoluteNameNodeFrom, absoluteNameNodeTo, objBuilderTransition);
                }
            }

            return(result);
        }
示例#3
0
 internal MyRagdollAnimWeightBlendingHelper.LayerData <Init> b__14_1(MyAnimationStateMachine layer) =>
 new MyRagdollAnimWeightBlendingHelper.LayerData
 {
     LayerId          = MyStringId.GetOrCompute("rd_weight_" + layer.Name),
     LayerBlendTimeId = MyStringId.GetOrCompute("rd_blend_time_" + layer.Name)
 };