示例#1
0
 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.ModernSubmachinegun)
     .Set(textureScreenOffset: (12, 19));
 }
示例#2
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.SimplePistol)
     .Set(textureScreenOffset: (-16, 8));
 }
示例#3
0
 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.ModernRifle)
     .Set(textureScale: 1.8)
     .Set(textureScreenOffset: (40, 8));
 }
示例#4
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.EnergyPlasmaWeapon)
     .Set(textureScreenOffset: (6, 2));
 }
示例#5
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.EnergyLaserWeapon)
     .Set(textureScreenOffset: (-4, 1.5));
 }
示例#6
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.Artillery)
     .Set(textureScreenOffset: (140, -77));
 }
 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.None)
     .Set(textureScreenOffset: (29, 10));
 }
示例#8
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.PrimitivePistol)
     .Set(textureScreenOffset: (-1, 7));
 }
示例#9
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.ModernShotgun)
     .Set(textureScreenOffset: (17, 10));
 }
示例#10
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.PrimitiveRifle)
     .Set(textureScreenOffset: (332, 62));
 }
示例#11
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.PoisonLarge)
     .Set(textureScreenOffset: (135, -89));
 }
示例#12
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 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.ModernHandgun)
     .Set(textureScreenOffset: (-13, 9));
 }
示例#13
0
 protected override void PrepareMuzzleFlashDescription(MuzzleFlashDescription description)
 {
     description.Set(MuzzleFlashPresets.GrenadeLauncher)
     .Set(textureScreenOffset: (20, 11));
 }