示例#1
0
        /// <summary>
        /// LevelingQueue constructor
        /// </summary>
        /// <param name="highLevelQueue">High level queue (queue with higher priority)</param>
        /// <param name="lowLevelQueue">Low level queue (queue with lower priority)</param>
        /// <param name="addingMode">Adding mode of the queue</param>
        /// <param name="isBackgroundTransferingEnabled">Is background transfering items from LowLevelQueue to HighLevelQueue enabled</param>
        public LevelingQueue(IQueue <T> highLevelQueue, IQueue <T> lowLevelQueue, LevelingQueueAddingMode addingMode, bool isBackgroundTransferingEnabled)
        {
            if (highLevelQueue == null)
            {
                throw new ArgumentNullException(nameof(highLevelQueue));
            }
            if (lowLevelQueue == null)
            {
                throw new ArgumentNullException(nameof(lowLevelQueue));
            }

            _highLevelQueue = highLevelQueue;
            _lowLevelQueue  = lowLevelQueue;

            _addingMode = addingMode;
            _isBackgroundTransferingEnabled = isBackgroundTransferingEnabled;

            _addMonitor  = new MonitorObject("LevelingQueue.AddMonitor");
            _takeMonitor = new MonitorObject("LevelingQueue.TakeMonitor");
            _peekMonitor = new MonitorObject("LevelingQueue.PeekMonitor");

            _itemCount  = highLevelQueue.Count + lowLevelQueue.Count;
            _isDisposed = false;

            if (isBackgroundTransferingEnabled)
            {
                _backgoundTransfererExclusive = new MutuallyExclusivePrimitive();
                if (addingMode == LevelingQueueAddingMode.PreferLiveData)
                {
                    _backgoundTransfererExclusive.AllowBackgroundGate(); // Allow background transfering from the start
                }
                _backgroundTransferer = new DelegateThreadSetManager(1, this.GetType().GetCSName() + "_" + this.GetHashCode().ToString() + " Background Transferer", BackgroundTransferProc);
                _backgroundTransferer.IsBackground = true;
                _backgroundTransferer.Start();
            }
        }
示例#2
0
        // ===================

        private void RunComplexTest(MutuallyExclusivePrimitive inst, int workCount, int workSpin, int sleepProbability)
        {
            Barrier barrier = new Barrier(4);
            CancellationTokenSource globalCancellation = new CancellationTokenSource();
            ManualResetEventSlim    alwaysNotSet       = new ManualResetEventSlim(false);
            int workPerformGate1   = 0;
            int workPerformGate2   = 0;
            int workCompletedCount = 0;

            int gate1Executed = 0;
            int gate2Executed = 0;

            Action <Random, CancellationToken, int> doWork = (Random rnd, CancellationToken token, int gate) =>
            {
                try
                {
                    if (gate == 1)
                    {
                        Interlocked.Increment(ref workPerformGate1);
                        if (Volatile.Read(ref workPerformGate2) != 0)
                        {
                            throw new Exception("Mutual exclusive logic is broken");
                        }

                        Interlocked.Increment(ref gate1Executed);
                    }
                    else
                    {
                        Interlocked.Increment(ref workPerformGate2);
                        if (Volatile.Read(ref workPerformGate1) != 0)
                        {
                            throw new Exception("Mutual exclusive logic is broken");
                        }

                        Interlocked.Increment(ref gate2Executed);
                    }

                    if (rnd.Next(sleepProbability) == 0)
                    {
                        alwaysNotSet.Wait(1, token);
                    }
                    else
                    {
                        int spin = rnd.Next(0, workSpin);
                        Thread.SpinWait(spin);
                    }
                }
                finally
                {
                    if (gate == 1)
                    {
                        Interlocked.Decrement(ref workPerformGate1);
                    }
                    else
                    {
                        Interlocked.Decrement(ref workPerformGate2);
                    }
                }
            };


            Action <int> worker = (int gate) =>
            {
                var    token = globalCancellation.Token;
                Random rnd   = new Random(Environment.TickCount + Thread.CurrentThread.ManagedThreadId);

                barrier.SignalAndWait();
                while (!token.IsCancellationRequested)
                {
                    try
                    {
                        using (var guard = gate == 1 ? inst.EnterMain(Timeout.Infinite, token) : inst.EnterBackground(Timeout.Infinite, token))
                        {
                            using (var linked = CancellationTokenSource.CreateLinkedTokenSource(token, guard.Token))
                            {
                                doWork(rnd, token, gate);
                            }
                        }

                        int spin = rnd.Next(0, workSpin);
                        Thread.SpinWait(spin);
                    }
                    catch (OperationCanceledException) { }

                    int localWorkCompl = Interlocked.Increment(ref workCompletedCount);
                    if (localWorkCompl > workCount)
                    {
                        globalCancellation.Cancel();
                    }
                }
            };

            Action switcher = () =>
            {
                var    token = globalCancellation.Token;
                Random rnd   = new Random(Environment.TickCount + Thread.CurrentThread.ManagedThreadId);

                barrier.SignalAndWait();
                while (!token.IsCancellationRequested)
                {
                    int sleep = rnd.Next(workSpin);

                    Thread.Sleep(sleep);
                    inst.AllowBackgroundGate();

                    sleep = rnd.Next(workSpin);
                    Thread.Sleep(sleep);
                    inst.DisallowBackgroundGate();
                }
            };

            Task workerThread1  = Task.Factory.StartNew(() => worker(1), TaskCreationOptions.LongRunning);
            Task workerThread2  = Task.Factory.StartNew(() => worker(2), TaskCreationOptions.LongRunning);
            Task workerThread3  = Task.Factory.StartNew(() => worker(2), TaskCreationOptions.LongRunning);
            Task switcherThread = Task.Factory.StartNew(() => switcher(), TaskCreationOptions.LongRunning);

            Task.WaitAll(workerThread1, workerThread2, workerThread3, switcherThread);

            Assert.IsTrue(gate1Executed > 0);
            Assert.IsTrue(gate2Executed > 0);
        }