/// <summary> /// Calling before start. /// </summary> private void Awake() { // Get the scripts and components. _mutationHandlerScript = GameObject.FindGameObjectWithTag("MutationHandler").GetComponent <MutationHandler>(); // Set default values. IsSpecialButtonClicked = false; }
/// <summary> /// Calling before start. /// </summary> private void Awake() { // Get the sprites. _mutationHandlerScript = GameObject.FindGameObjectWithTag("MutationHandler").GetComponent <MutationHandler>(); }