示例#1
0
        public override void ReleaseShared(ResourceType resourceType, params long[] resourceIds)
        {
            _stateHolder.incrementActiveClients(this);

            try
            {
                MutableLongIntMap sharedLocks    = _sharedLockCounts[resourceType.TypeId()];
                MutableLongIntMap exclusiveLocks = _exclusiveLockCounts[resourceType.TypeId()];
                ConcurrentMap <long, ForsetiLockManager.Lock> resourceTypeLocks = _lockMaps[resourceType.TypeId()];
                foreach (long resourceId in resourceIds)
                {
                    if (ReleaseLocalLock(resourceType, resourceId, sharedLocks))
                    {
                        continue;
                    }
                    // Only release if we were not holding an exclusive lock as well
                    if (!exclusiveLocks.containsKey(resourceId))
                    {
                        ReleaseGlobalLock(resourceTypeLocks, resourceId);
                    }
                }
            }
            finally
            {
                _stateHolder.decrementActiveClients();
            }
        }
示例#2
0
        public override bool ReEnterShared(ResourceType resourceType, long resourceId)
        {
            _stateHolder.incrementActiveClients(this);
            try
            {
                MutableLongIntMap heldShareLocks     = _sharedLockCounts[resourceType.TypeId()];
                MutableLongIntMap heldExclusiveLocks = _exclusiveLockCounts[resourceType.TypeId()];

                int heldCount = heldShareLocks.getIfAbsent(resourceId, -1);
                if (heldCount != -1)
                {
                    // We already have a lock on this, just increment our local reference counter.
                    heldShareLocks.put(resourceId, Math.incrementExact(heldCount));
                    return(true);
                }

                if (heldExclusiveLocks.containsKey(resourceId))
                {
                    // We already have an exclusive lock, so just leave that in place. When the exclusive lock is released,
                    // it will be automatically downgraded to a shared lock, since we bumped the share lock reference count.
                    heldShareLocks.put(resourceId, 1);
                    return(true);
                }

                // We didn't hold a lock already, so we cannot re-enter.
                return(false);
            }
            finally
            {
                _stateHolder.decrementActiveClients();
            }
        }
示例#3
0
        public override void ReleaseExclusive(ResourceType resourceType, params long[] resourceIds)
        {
            _stateHolder.incrementActiveClients(this);

            try
            {
                ConcurrentMap <long, ForsetiLockManager.Lock> resourceTypeLocks = _lockMaps[resourceType.TypeId()];
                MutableLongIntMap exclusiveLocks = _exclusiveLockCounts[resourceType.TypeId()];
                MutableLongIntMap sharedLocks    = _sharedLockCounts[resourceType.TypeId()];
                foreach (long resourceId in resourceIds)
                {
                    if (ReleaseLocalLock(resourceType, resourceId, exclusiveLocks))
                    {
                        continue;
                    }

                    if (sharedLocks.containsKey(resourceId))
                    {
                        // We are still holding a shared lock, so we will release it to be reused
                        ForsetiLockManager.Lock @lock = resourceTypeLocks.get(resourceId);
                        if (@lock is SharedLock)
                        {
                            SharedLock sharedLock = ( SharedLock )@lock;
                            if (sharedLock.UpdateLock)
                            {
                                sharedLock.ReleaseUpdateLock();
                            }
                            else
                            {
                                throw new System.InvalidOperationException("Incorrect state of exclusive lock. Lock should be updated " + "to exclusive before attempt to release it. Lock: " + this);
                            }
                        }
                        else
                        {
                            // in case if current lock is exclusive we swap it to new shared lock
                            SharedLock sharedLock = new SharedLock(this);
                            resourceTypeLocks.put(resourceId, sharedLock);
                        }
                    }
                    else
                    {
                        // we do not hold shared lock so we just releasing it
                        ReleaseGlobalLock(resourceTypeLocks, resourceId);
                    }
                }
            }
            finally
            {
                _stateHolder.decrementActiveClients();
            }
        }
示例#4
0
        public override bool TrySharedLock(ResourceType resourceType, long resourceId)
        {
            _hasLocks = true;
            _stateHolder.incrementActiveClients(this);

            try
            {
                ConcurrentMap <long, ForsetiLockManager.Lock> lockMap = _lockMaps[resourceType.TypeId()];
                MutableLongIntMap heldShareLocks     = _sharedLockCounts[resourceType.TypeId()];
                MutableLongIntMap heldExclusiveLocks = _exclusiveLockCounts[resourceType.TypeId()];

                int heldCount = heldShareLocks.getIfAbsent(resourceId, -1);
                if (heldCount != -1)
                {
                    // We already have a lock on this, just increment our local reference counter.
                    heldShareLocks.put(resourceId, Math.incrementExact(heldCount));
                    return(true);
                }

                if (heldExclusiveLocks.containsKey(resourceId))
                {
                    // We already have an exclusive lock, so just leave that in place. When the exclusive lock is released,
                    // it will be automatically downgraded to a shared lock, since we bumped the share lock reference count.
                    heldShareLocks.put(resourceId, 1);
                    return(true);
                }

                long waitStartMillis = _clock.millis();
                while (true)
                {
                    AssertValid(waitStartMillis, resourceType, resourceId);

                    ForsetiLockManager.Lock existingLock = lockMap.get(resourceId);
                    if (existingLock == null)
                    {
                        // Try to create a new shared lock
                        if (lockMap.putIfAbsent(resourceId, new SharedLock(this)) == null)
                        {
                            // Success!
                            break;
                        }
                    }
                    else if (existingLock is SharedLock)
                    {
                        // Note that there is a "safe" race here where someone may be releasing the last reference to a lock
                        // and thus removing that lock instance (making it unacquirable). In this case, we allow retrying,
                        // even though this is a try-lock call.
                        if ((( SharedLock )existingLock).Acquire(this))
                        {
                            // Success!
                            break;
                        }
                        else if ((( SharedLock )existingLock).UpdateLock)
                        {
                            return(false);
                        }
                    }
                    else if (existingLock is ExclusiveLock)
                    {
                        return(false);
                    }
                    else
                    {
                        throw new System.NotSupportedException("Unknown lock type: " + existingLock);
                    }
                }
                heldShareLocks.put(resourceId, 1);
                return(true);
            }
            finally
            {
                _stateHolder.decrementActiveClients();
            }
        }
示例#5
0
//JAVA TO C# CONVERTER WARNING: Method 'throws' clauses are not available in C#:
//ORIGINAL LINE: public void acquireShared(org.neo4j.storageengine.api.lock.LockTracer tracer, org.neo4j.storageengine.api.lock.ResourceType resourceType, long... resourceIds) throws org.neo4j.storageengine.api.lock.AcquireLockTimeoutException
        public override void AcquireShared(LockTracer tracer, ResourceType resourceType, params long[] resourceIds)
        {
            _hasLocks = true;
            _stateHolder.incrementActiveClients(this);
            LockWaitEvent waitEvent = null;

            try
            {
                // Grab the global lock map we will be using
                ConcurrentMap <long, ForsetiLockManager.Lock> lockMap = _lockMaps[resourceType.TypeId()];

                // And grab our local lock maps
                MutableLongIntMap heldShareLocks     = _sharedLockCounts[resourceType.TypeId()];
                MutableLongIntMap heldExclusiveLocks = _exclusiveLockCounts[resourceType.TypeId()];

                foreach (long resourceId in resourceIds)
                {
                    // First, check if we already hold this as a shared lock
                    int heldCount = heldShareLocks.getIfAbsent(resourceId, -1);
                    if (heldCount != -1)
                    {
                        // We already have a lock on this, just increment our local reference counter.
                        heldShareLocks.put(resourceId, Math.incrementExact(heldCount));
                        continue;
                    }

                    // Second, check if we hold it as an exclusive lock
                    if (heldExclusiveLocks.containsKey(resourceId))
                    {
                        // We already have an exclusive lock, so just leave that in place.
                        // When the exclusive lock is released, it will be automatically downgraded to a shared lock,
                        // since we bumped the share lock reference count.
                        heldShareLocks.put(resourceId, 1);
                        continue;
                    }

                    // We don't hold the lock, so we need to grab it via the global lock map
                    int        tries           = 0;
                    SharedLock mySharedLock    = null;
                    long       waitStartMillis = _clock.millis();

                    // Retry loop
                    while (true)
                    {
                        AssertValid(waitStartMillis, resourceType, resourceId);

                        // Check if there is a lock for this entity in the map
                        ForsetiLockManager.Lock existingLock = lockMap.get(resourceId);

                        // No lock
                        if (existingLock == null)
                        {
                            // Try to create a new shared lock
                            if (mySharedLock == null)
                            {
                                mySharedLock = new SharedLock(this);
                            }

                            if (lockMap.putIfAbsent(resourceId, mySharedLock) == null)
                            {
                                // Success, we now hold the shared lock.
                                break;
                            }
                            else
                            {
                                continue;
                            }
                        }

                        // Someone holds shared lock on this entity, try and get in on that action
                        else if (existingLock is SharedLock)
                        {
                            if ((( SharedLock )existingLock).Acquire(this))
                            {
                                // Success!
                                break;
                            }
                        }

                        // Someone holds an exclusive lock on this entity
                        else if (existingLock is ExclusiveLock)
                        {
                            // We need to wait, just let the loop run.
                        }
                        else
                        {
                            throw new System.NotSupportedException("Unknown lock type: " + existingLock);
                        }

                        if (waitEvent == null)
                        {
                            waitEvent = tracer.WaitForLock(false, resourceType, resourceId);
                        }
                        // And take note of who we are waiting for. This is used for deadlock detection.
                        WaitFor(existingLock, resourceType, resourceId, false, tries++);
                    }

                    // Make a local note about the fact that we now hold this lock
                    heldShareLocks.put(resourceId, 1);
                }
            }
            finally
            {
                if (waitEvent != null)
                {
                    waitEvent.Close();
                }
                ClearWaitList();
                _waitingForLock = null;
                _stateHolder.decrementActiveClients();
            }
        }