public UserInputManager(int maxFingers) { Service.Set <UserInputManager>(this); int num = 4; this.observers = new List <IUserInputObserver> [num]; for (UserInputLayer userInputLayer = UserInputLayer.InternalLowest; userInputLayer <= UserInputLayer.Screen; userInputLayer++) { int num2 = userInputLayer - UserInputLayer.InternalLowest; this.observers[num2] = new List <IUserInputObserver>(); } this.miter = new MutableIterator(); this.niter = new MutableIterator(); this.fingerIds = new int[maxFingers]; this.lastIsPressed = new bool[maxFingers]; this.lastScreenPosition = new Vector2[maxFingers]; this.lastLayer = new UserInputLayer[maxFingers]; this.lastEntity = new Entity[maxFingers]; this.lastPlanet = new Planet[maxFingers]; for (int i = 0; i < maxFingers; i++) { this.ResetTouch(i); } this.clickThrough = new HashSet <GameObject>(); this.inited = false; this.enabled = false; }
public SimTimeEngine(float timePerFrame) { this.timePerFrame = timePerFrame; this.ScaleTime(1f); this.timeLast = this.Now(); this.observers = new List <SimTimeObserver>(); this.miter = new MutableIterator(); }
public PerformanceMonitor() { Service.Set <PerformanceMonitor>(this); this.samples = new FrameSample[1]; this.Reset(); this.fpsObservers = new List <IPerformanceObserver>(); this.memObservers = new List <IPerformanceObserver>(); this.miterFPS = new MutableIterator(); this.miterMem = new MutableIterator(); }
public BuffComponent() { this.buildingLoadedEvent = EventId.BuildingViewReady; this.troopLoadedEvent = EventId.TroopViewReady; this.Buffs = new List <Buff>(); this.buffRetryList = new List <Buff>(); this.miter = new MutableIterator(); this.niter = new MutableIterator(); this.oiter = new MutableIterator(); this.sleepState = BuffSleepState.Sleeping; }
public ViewTimeEngine(float timePerFrame) { this.timePerFrame = timePerFrame; this.timeLast = this.Now(); this.physTimeObservers = new List <ViewPhysicsTimeObserver>(); this.frameTimeObservers = new List <ViewFrameTimeObserver>(); this.clockTimeObservers = new List <ViewClockTimeObserver>(); this.physMiter = new MutableIterator(); this.frameMiter = new MutableIterator(); this.clockMiter = new MutableIterator(); }
public SimTimeEngine(uint timePerFrame) { Service.SimTimeEngine = this; this.timePerFrame = timePerFrame; this.ScaleTime(1u); this.timeLast = this.Now(); this.timeAccumulator = 0u; this.rolloverNext = 0f; this.observers = new List <ISimTimeObserver>(); this.miter = new MutableIterator(); this.frameCount = 0u; }
public ViewTimeEngine(float timePerFrame) { Service.ViewTimeEngine = this; this.timePerFrame = timePerFrame; this.timeLast = this.Now(); this.physTimeObservers = new ViewPhysicsTimeObserverDynamicArray(4); this.frameTimeObservers = new ViewFrameTimeObserverDynamicArray(4); this.clockTimeObservers = new ViewClockTimeObserverDynamicArray(4); this.physMiter = new MutableIterator(); this.frameMiter = new MutableIterator(); this.clockMiter = new MutableIterator(); }
public void Clear() { MutableIterator <ICoroutine> mutableIterator = new MutableIterator <ICoroutine>(); mutableIterator.Begin(coroutines); while (mutableIterator.IsValid()) { remove(mutableIterator.Current, removeFromList: false); mutableIterator.RemoveCurrent(); mutableIterator.Next(); } coroutines.Clear(); handlerMap.Clear(); }
public void UnregisterObserver(IEventObserver observer, EventId id) { EventObservers eventObservers = this.eventIdToObservers[(int)id]; if (eventObservers != null) { EventObserverPriorityList list = eventObservers.List; MutableIterator iter = eventObservers.Iter; int num = list.IndexOf(observer); if (num >= 0) { list.RemoveAt(num); iter.OnRemove(num); if (list.Count == 0) { this.eventIdToObservers[(int)id] = null; } } } }
public void SendEvent(EventId id, object cookie) { EventObservers eventObservers = this.eventIdToObservers[(int)id]; if (eventObservers != null) { EventObserverPriorityList list = eventObservers.List; MutableIterator iter = eventObservers.Iter; iter.Init(list.Count); while (iter.Active()) { IEventObserver element = list.GetElement(iter.Index); if (element.OnEvent(id, cookie) == EatResponse.Eaten) { break; } iter.Next(); } iter.Reset(); } }
public ProjectileViewManager() { Service.Set <ProjectileViewManager>(this); this.projectilePool = new Stack <ProjectileView>(50); this.activeProjectiles = new List <ProjectileView>(50); this.emitters = new Dictionary <string, EmitterPool>(); this.meshes = new Dictionary <string, MeshPool>(); this.emitterGameObjectToEntity = new Dictionary <GameObject, SmartEntity>(); this.associatedEmitterEntitySet = new HashSet <SmartEntity>(); this.loadedAssetNames = new Dictionary <string, AssetHandle>(); this.loadedAssets = new HashSet <IAssetVO>(); this.miter = new MutableIterator(); this.speed = 1f; Service.Get <ViewTimeEngine>().RegisterFrameTimeObserver(this); EventManager eventManager = Service.Get <EventManager>(); eventManager.RegisterObserver(this, EventId.ShooterWarmingUp, EventPriority.Default); eventManager.RegisterObserver(this, EventId.EntityHitByBeam, EventPriority.Default); eventManager.RegisterObserver(this, EventId.EntityKilled, EventPriority.Default); eventManager.RegisterObserver(this, EventId.ShooterStoppedAttacking, EventPriority.Default); }
public EventObservers() { this.List = new PriorityList <IEventObserver>(); this.Iter = new MutableIterator(); }