示例#1
0
    public void InicializarStatus()
    {
        _myAnimator.SetBool("IdleSad", false);
        _mudStain.enabled  = false;
        _fleaStain.enabled = false;
        _chain.enabled     = false;

        _badStates = new List <State>();
        _dogStates = new List <State>();

        _badStates.Add(hungry);
        _badStates.Add(sad);
        _badStates.Add(dirty);
        _badStates.Add(pulga);
        _badStates.Add(acorrentado);

        //int numBadStates = 3;
        int numBadStates = Global.numBadStates;

        int r;
        int pesito;

        for (int i = 0; i < numBadStates; i++)
        {
            r                  = Random.Range(0, _badStates.Count);
            pesito             = Random.Range(1, 4);
            _badStates[r].peso = pesito;
            _dogStates.Add(_badStates[r]);
            _badStates.Remove(_badStates[r]);
            maxPoints += (float)pesito * 10f;
        }
        for (int i = 0; i < _dogStates.Count; i++)
        {
            Debug.Log(_dogStates[i].nome + " " + _dogStates[i].peso);
        }


        if (checkState("Acorrentado"))
        {
            _chain.enabled = true;
            chainB.enabled = true;
        }
        if (checkState("Sujo"))
        {
            _mudStain.enabled = true;
        }
        if (checkState("Pulga"))
        {
            _fleaStain.enabled = true;
        }
        if (checkState("Triste"))
        {
            PlayAnimation("Sad");
            _myAnimator.SetBool("IdleSad", true);
            mu.PlaySad();
            //Debug.Log("Checou triste");
        }
        else
        {
            PlayAnimation("Idle");
        }
        if (checkState("Fome"))
        {
            //play hmmmmm sound - som de fome
        }
        StartMedicalStats();
    }