public void Resume() { pauseMenuUI.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; spawnMalas.enPausa = false; moveMalas.enPausa = false; musica.GetComponent <AudioSource>().UnPause(); if (Movimiento_Zorro != null) { Movimiento_Zorro.EnPausa = false; } }
void Update() { if (Fade.GetComponent <CanvasGroup>().alpha == 0 && !Call1) { Call1 = true; Destroy(Fade.GetComponent <scrInitialFade>()); Chat.SetActive(true); } if (Chat == null) { Fade.GetComponent <CanvasGroup>().alpha += 0.008f; if (!call3) { Musica.GetComponent <scrAudioManager>().enabled = false; call3 = true; } Musica.GetComponent <AudioSource>().volume -= 0.008f; AudioEffect.GetComponent <AudioSource>().volume -= 0.008f; if (Fade.GetComponent <CanvasGroup>().alpha == 1 && !call2) { call2 = true; StartCoroutine(LoadScene()); } } }