public void InitAnimation(MusicStyle style) { if (style == MusicStyle.Eletro) { GetComponent <Animator>().runtimeAnimatorController = Resources.Load("Sprites/UIAnimations/ElectroUIAnimator") as RuntimeAnimatorController; } else if (style == MusicStyle.Rock) { GetComponent <Animator>().runtimeAnimatorController = Resources.Load("Sprites/UIAnimations/RockUIAnimator") as RuntimeAnimatorController; } else if (style == MusicStyle.Pop) { GetComponent <Animator>().runtimeAnimatorController = Resources.Load("Sprites/UIAnimations/PopUIAnimator") as RuntimeAnimatorController; } else if (style == MusicStyle.PopGaga) { GetComponent <Animator>().runtimeAnimatorController = Resources.Load("Sprites/UIAnimations/PopGagaUIAnimator") as RuntimeAnimatorController; } else if (style == MusicStyle.Reggae) { GetComponent <Animator>().runtimeAnimatorController = Resources.Load("Sprites/UIAnimations/ReggaeUIAnimator") as RuntimeAnimatorController; } RectTransform rect = GetComponent <RectTransform> (); rect.localScale = new Vector2(0.5f, 0.5f); rect.localPosition = new Vector2(0, 0); rect.DOLocalMoveY(rect.transform.localPosition.y + 290, 1f).SetEase(Ease.OutQuad); rect.transform.DOScale(new Vector3(1.6f, 1.6f, 1f), 1f).SetEase(Ease.OutQuad).OnComplete(() => onPosition()); }
internal IEnumerable <ArtistQueryResult> GetMatchingArtists(string loweredSearch) { log?.Debug($"searching for artist {loweredSearch} in style {MusicStyle.ToString()}"); var artists = MusicDb.ArtistStyles .Where(x1 => x1.StyleId == MusicStyle) .Select(x2 => x2.Artist).ToArray(); if (prefixMatch) { artists = artists.Where(x => prefixMatchAnyWord(x.Name, loweredSearch)).ToArray(); log?.Debug($"found {artists.Count()} with prefix {loweredSearch}"); } else { //artists = artists // .Where(x => x.Name.Contains(loweredSearch, StringMatchingOptions.IgnoreNonAlphaNumerics | StringMatchingOptions.IgnoreAccents)) // ; artists = artists .Where(x => x.Name.Contains(loweredSearch, CultureInfo.CurrentCulture, CompareOptions.IgnoreCase | CompareOptions.IgnoreNonSpace | CompareOptions.IgnoreSymbols)) .ToArray(); log?.Debug($"found {artists.Count()} containing {loweredSearch}"); } return(artists.Select(x => new ArtistQueryResult { Artist = new SearchKey { Key = x.Id, Name = x.Name }, })); }
public MusicSingle(String title, String author, DateTime trackDate, MusicStyle style) { Title = title; Author = author; TrackDate = trackDate; Style = style; }
public void SetCurrentSelectedMusic(MusicStyle style, int skinId) { PlayerPrefs.SetInt("curStyle", (int)style); globals.s.ACTUAL_STYLE = style; PlayerPrefs.SetInt("curSkin", skinId); globals.s.ACTUAL_SKIN = GD.s.skins[skinId];; Debug.Log(" [USER] SET NEW SKIN: " + globals.s.ACTUAL_SKIN.skinName + " ID: " + globals.s.ACTUAL_SKIN.id); }
public ActionResult DeleteConfirmed(int id) { MusicStyle musicStyle = db.MusicStyle.Find(id); db.MusicStyle.Remove(musicStyle); db.SaveChanges(); return(RedirectToAction("Index")); }
private void LoadConfigProperty() { ImageBrush brush; // Volume (bouton + slider) this.SliderVolume.Value = ConfigFile.Instance.Data.Volume; this.isMuted_ = ConfigFile.Instance.Data.Muted; brush = createBrushVolume(this.SliderVolume.Value); if (this.isMuted_) { brush = createBrushVolume(0); this.MediaPlayer.Volume = 0; } this.ButtonVolume.Background = brush; this.ButtonVolume.OpacityMask = brush; // Bouton Repeat this.isRepeat_ = ConfigFile.Instance.Data.Repeat; if (this.isRepeat_) { this.ButtonRepeat.Background = DefaultImageGetter.Instance.EnableRepeat; this.ButtonRepeat.OpacityMask = DefaultImageGetter.Instance.EnableRepeat; } // Bouton Shuffle this.isShuffle_ = ConfigFile.Instance.Data.Shuffle; if (this.isShuffle_) { this.ButtonShuffle.Background = DefaultImageGetter.Instance.EnableShuffle; this.ButtonShuffle.OpacityMask = DefaultImageGetter.Instance.EnableShuffle; } // ClickMusicStyle BrushConverter bc = new BrushConverter(); this.musicStyle_ = ConfigFile.Instance.Data.Style; if (musicStyle_ == MusicStyle.ALBUM) { this.ButtonAlbums.Foreground = (Brush)bc.ConvertFrom("#FF41B1E1"); } else if (musicStyle_ == MusicStyle.ARTIST) { this.ButtonArtists.Foreground = (Brush)bc.ConvertFrom("#FF41B1E1"); } else { this.ButtonGenres.Foreground = (Brush)bc.ConvertFrom("#FF41B1E1"); } // WindowsState this.WindowState = ConfigFile.Instance.Data.WinState; }
public string GetMusicNameForFMOD(MusicStyle style) { if (style == MusicStyle.Classic) { return("music_classic"); } else if (style == MusicStyle.Eletro) { return("music_electronic"); } else if (style == MusicStyle.Latina) { return("music_latina"); } // return "music_funk"; else if (style == MusicStyle.Reggae) { return("music_reggae"); } else if (style == MusicStyle.Pop) { return("music_pop"); } else if (style == MusicStyle.Rap) { return("music_dingo_bells_2"); } // return "music_rap"; // return "music_funk"; // return "music_ty_hands_on"; else if (style == MusicStyle.PopGaga) { return("music_modern_pop"); } else if (style == MusicStyle.Rock) { return("music_rock"); } else if (style == MusicStyle.Samba) { return("music_samba"); } else if (style == MusicStyle.AnimeShounen) { return("music_anime_shounen"); } else if (style == MusicStyle.DingoBells) { return("music_dingo_bells_2"); } else { return(""); } }
public ActionResult Edit([Bind(Include = "mstMusicStyleID,mstStyleName")] MusicStyle musicStyle) { if (ModelState.IsValid) { db.Entry(musicStyle).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(musicStyle)); }
public ActionResult Create([Bind(Include = "mstMusicStyleID,mstStyleName")] MusicStyle musicStyle) { if (ModelState.IsValid) { db.MusicStyle.Add(musicStyle); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(musicStyle)); }
public void ChangeMusicForStore(MusicStyle style) { // return; if (QA.s.FMOD_ON == false) { GameObject instance = Instantiate(Resources.Load("Prefabs/Musics/" + style.ToString() + "Layer1", typeof(GameObject)), Vector3.zero, transform.rotation) as GameObject; instance.transform.parent = this.transform; MusicLayers music = instance.GetComponent <MusicLayers> (); if (music.myStyle == style) { curMusic = style; musicSource.Stop(); musicSource2.Stop(); musicSource3.Stop(); musicSource4.Stop(); musicSource5.Stop(); musicSource = music.layer1; // musicSource2 = music.layer2; // musicSource3 = music.layer3; // musicSource4 = music.layer4; // musicSource5 = music.layer5; // music.layer1.time = 5f; play_music(); } } // fmod logic else { if (jukeboxMusicIsPlaying == false) { Debug.Log("[iiiiii init jukebox audio"); curFmodMusic.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); curFmodMusic.release(); curFmodMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Soundtrack/jukebox_music_selection"); curFmodMusic.start(); jukeboxMusicIsPlaying = true; curFmodMusic.setParameterValue("style", (int)style + 1); } if (curJukeboxMusic != style) { // Debug.Log (" FOR REAL"); curJukeboxMusic = style; curFmodMusic.setParameterValue("style", (int)style + 1); } } }
public void EnterTitle(MusicStyle style) { title.GetComponent <Animator> ().Play(style.ToString()); StartCoroutine(TitleAnimation()); //header.transform.DOLocalMoveY (header.transform.localPosition.y + 700 //header.transform.position. }
private void ButtonGenres_Click(object sender, RoutedEventArgs e) { BrushConverter bc = new BrushConverter(); ResetSelectionFilterMusic(); this.ButtonGenres.Foreground = (Brush)bc.ConvertFrom("#FF41B1E1"); this.musicStyle_ = MusicStyle.GENRE; this.MainBox.ItemsSource = new GenreIterator(lib_); this.MainBox.SelectedIndex = -1; this.SecondBox.ItemsSource = null; this.MainBox.ItemTemplate = FindResource("MainGenreTemplate") as DataTemplate; }
/// <summary> /// Inserts music style in artist database /// </summary> /// <param name="id1"></param> /// <param name="id2"></param> private void InsertUpdateArtistMusicStyleInDB(MusicStyle musicStyle) { DBHelper dBHelper = new DBHelper(); Dictionary <string, object> parameters = new Dictionary <string, object>(); parameters.Add("@ArtistId", Id.ToString()); parameters.Add("@MusicStyleId", musicStyle.Id.ToString()); if (dBHelper.GetScalarIntValue(_sqlCheckExistingArtistMusicStyle, parameters) == 0) { dBHelper.InsertUpdateRow(_sqlCreateArtistMusicStyle, parameters); } }
void NewSkin(string name, MusicStyle music, int styleId, bool isBand = false, int bandQuantity = 0, bool clothChanger = false, SkinRarity rarity = SkinRarity.common) { skins[curId].skinName = name; skins[curId].musicStyle = music; skins[curId].isBand = isBand; skins [curId].bandN = bandQuantity; skins [curId].isClothChanger = clothChanger; skins [curId].id = curId; skins [curId].styleId = styleId; skins [curId].rarity = rarity; curId++; }
// GET: MusicStyles/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } MusicStyle musicStyle = db.MusicStyle.Find(id); if (musicStyle == null) { return(HttpNotFound()); } return(View(musicStyle)); }
public string GetStyleName(MusicStyle style) { if (style == MusicStyle.Classic) { return("Classic"); } else if (style == MusicStyle.Eletro) { return("Eletronic"); } else if (style == MusicStyle.Latina) { return("Latina"); } else if (style == MusicStyle.Reggae) { return("Reggae"); } else if (style == MusicStyle.Pop) { return("Classic Pop"); } else if (style == MusicStyle.Rap) { return("Rap"); } else if (style == MusicStyle.PopGaga) { return("Modern Pop"); } else if (style == MusicStyle.Rock) { return("Rock"); } else if (style == MusicStyle.Samba) { return("Samba"); } else if (style == MusicStyle.AnimeShounen) { return("Anime Shounen"); } // else if (style == MusicStyle.DingoBells) // return "Dingo Bells"; else { return(""); } }
private void musicStyleControler_Click(Object sender, EventArgs e) { switch (style) { case MusicStyle.Rock: style = MusicStyle.HipHop; break; case MusicStyle.HipHop: style = MusicStyle.Pop; break; case MusicStyle.Pop: style = MusicStyle.Rock; break; } onChanged(this, EventArgs.Empty); }
private void MainBox_MouseDoubleClick(object sender, MouseButtonEventArgs e) { if (MainBox.SelectedItems.Count > 0 && e.ChangedButton == MouseButton.Left) { if (clickStyle_ == ClickStyle.MUSIC && musicStyle_ != MusicStyle.ALBUM) { var al = (MusicArtist)MainBox.SelectedItem; MainBox.ItemsSource = al; musicStyle_ = MusicStyle.ALBUM; MainBox.ItemTemplate = FindResource("MainAlbumTemplate") as DataTemplate; } else { FillPlaylistMainBox(); ButtonPlay_Click(sender, e); } } }
public void SoltaOSomAeDJAndreMarques(MusicStyle style) { jukeboxMusicIsPlaying = false; if (curFmodMusic.isValid()) { curFmodMusic.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT); curFmodMusic.release(); } else { // curFmodMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Soundtrack/music_classic"); // curFmodMusic.start (); } // curFmodMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Soundtrack/music_"+style.ToString()); curFmodMusic = FMODUnity.RuntimeManager.CreateInstance("event:/Soundtrack/" + GD.s.GetMusicNameForFMOD(style)); curFmodMusic.setParameterValue("layer", 1); curFmodMusic.start(); //curFmodMusic = }
public void change_music(MusicStyle style) // PARAR DE INSTANCIAR // return; { Debug.Log("chaaaaaanging music!"); if (QA.s.FMOD_ON == false) { Debug.Log("XXXXXXXXXXXXXXXXXXXXXXXXXXXXHII!"); GameObject instance = Instantiate(Resources.Load("Prefabs/Musics/" + style.ToString(), typeof(GameObject)), Vector3.zero, transform.rotation) as GameObject; instance.transform.parent = this.transform; MusicLayers music = instance.GetComponent <MusicLayers> (); if (music.myStyle == style) { curMusic = style; musicSource.Stop(); musicSource2.Stop(); musicSource3.Stop(); musicSource4.Stop(); musicSource5.Stop(); musicSource = music.layer1; musicSource2 = music.layer2; musicSource3 = music.layer3; musicSource4 = music.layer4; musicSource5 = music.layer5; // music.layer1.time = 5f; play_music(); } } else { SoltaOSomAeDJAndreMarques(style); } }
public void change_music2(MusicStyle style) { foreach (MusicLayers mus in musics) { if (mus.myStyle == style) { curMusic = style; musicSource.Stop(); musicSource2.Stop(); musicSource3.Stop(); musicSource4.Stop(); musicSource5.Stop(); musicSource = mus.layer1; musicSource2 = mus.layer2; musicSource3 = mus.layer3; musicSource4 = mus.layer4; musicSource5 = mus.layer5; play_music(); } } }
public Synthetizer() { MapPlayMode(); Recording = false; CurrentMusicStyle = MusicStyleFactory.Instance.GetMusicStyle(MusicStyleName.TECHNO); }
/// <summary> /// Permet d'obtenir un AudioClip aléatoire du style correspondant. /// </summary> /// <returns>Le clip selectionné</returns> /// <param name="style">Le style de musique choisi</param> private AudioClip _GetClip(MusicStyle s) { AudioClip [] clips = clips_intro; switch (s) { case MusicStyle.Beginning: clips = clips_begin; break; case MusicStyle.Countdown: clips = clips_countdown; break; case MusicStyle.Defeat: clips = clips_defeat; break; case MusicStyle.Lowlife: clips = clips_lowlife; break; case MusicStyle.Victory: clips = clips_victory; break; default : clips = clips_intro; break; } return MusicTools.RandomClip (clips); }
protected void addSingleToModel(String singleTitle, String singleAuthor, DateTime singleTrackDate, MusicStyle singleStyle) { MusicSingle newSingle = new MusicSingle(singleTitle, singleAuthor, singleTrackDate, singleStyle); model.addSingle(newSingle); }
protected void editSingleInModel(MusicSingle single, String singleTitle, String singleAuthor, DateTime singleTrackDate, MusicStyle singleStyle) { model.editSingle(single, singleTitle, singleAuthor, singleTrackDate, singleStyle); }
public void changeMusicStyle(MusicStyle style) { musicSource.clip = style.audioClip; musicSource.Play(); }
public Music(string name, MusicStyle style) : base(name) { Style = style; }
public void editSingle(MusicSingle single, String title, String author, DateTime trackDate, MusicStyle style) { single.Title = title; single.Author = author; DateTime oldDate = single.TrackDate; single.TrackDate = trackDate; single.Style = style; bool changedGeneration = isChangedGeneration(oldDate, trackDate); onEdited(new MyEventArgs(single, isNewer(single), changedGeneration)); }
// METHODES INTERNE internal void StartTransition(MusicStyle s, MusicTransition t) { // Le style de musique en lecture est celui demandé if (style == s) { Debug.LogWarning ("Musique déjà en lecture"); return; } // Si le style demandé est "Empty". Empty est prioritaire if (s == MusicStyle.Empty) { _GiveToAudioSource (null); _transition = _CheckTransition (t); style = s; return; } AudioClip nextclip = _GetClip (s); // Aucun clip n'a été trouvé if (nextclip == null) { Debug.LogError ("Aucun clip à jouer. Ajoutez des clips à la liste (" + style + ")"); return; } // Si le Clip a bien été chargé dans un AudioSource if (_GiveToAudioSource (nextclip)) { _transition = _CheckTransition (t); style = s; return; } else { Debug.LogWarning ("Impossible de changer de musique pour le moment"); return; } }
//ext by put 'this' first public static bool isElectricMusic(this MusicStyle style) { return(style == MusicStyle.Techno || style == MusicStyle.House || style == MusicStyle.Trance); }
public void SetCurrentSpecialOffer(MusicStyle style) { CUR_SPECIAL_OFFER = (int)style; PlayerPrefs.SetInt("cur_special_offer", CUR_SPECIAL_OFFER); }
/// <summary> /// 获取酷Q "音乐" 代码 /// </summary> /// <param name="id">歌曲ID</param> /// <param name="type">歌曲来源</param> /// <param name="style">分享样式</param> /// <returns>返回可发送的 CQ码</returns> public string CqCode_Music(long id, MusicType type = MusicType.Tencent, MusicStyle style = MusicStyle.Old) { return(string.Format("[CQ:music,id={0},type={1},style={2}]", id, type.GetDescription(), (int)style)); }
// METHODES STATICS /// <summary> /// Permet de jouer un style de musique avec la transition souhaité /// </summary> /// <param name="style">Le style de la musique.</param> public static void Play(MusicStyle s, MusicTransition t) { _instance.StartTransition (s, t); }